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Haha, thanks for playing and taking the time to write the feedback!

I went to watch your stream of my game and you seem to have gone with the assumption that there was more "logic" to the way you pick cards but it was only a matter of : if a colleague asks a question with a blue word, try to pick a blue card. It's just that! :D

Now the game DOES lie to you too on different things stated at the beginning :

- There are item pickups (urgent folder + coffee pot) which give you an extra card.

- Blaming Gary will trigger a boss fight if you blamed him! in this stage, Gary asks you about the lies you blamed on him and you simply need to pick the word that was displayed in the speech bubble when you blamed him. Failure to do so results in instant game over.

- no hidden doors: well you did find that one (flappy bird type mini game)

I will agree that some of this was lost in implementation due to a lack of polish at the end (fair critique) but it's there! ;)