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(+1)

Alright, so I couldn't pass the first level, so my feebacks will be based on the short content I saw ^^

First, you talk too much xD (I guess it is your pictures ingame, sorry if it's your sister.). Less is alway better, expecially when you explain the controls and mechanics. You don't want your audience to fall asleep when providing key infos. Be concise. Especially for a jam, people have less patience. You need to hooked them the first 5 seconds after they pressed the "start button". For your next jam, challenge yourself, no text :p

My main problem is that I got stuck in the first level... lol. I think it is good guideline to started the game with easy content, just to encourage the player to explore the game, get to know it, learn the mechanics, etc... To be fair maybe it's my fault and I missed something during the explanation in the menu... and if it's the case, this is just too much text. It is 23h54 and I am tired, I don't want to read  x)

How do I pass the 2 ducks with the grenade just on top?

The controls are too floaty. For a platformer I expect something more snapy

You putted a good effort in the graphics and the sounds, so good job on them ! The UI with your pictures, the characters, the ducks show me you have a good sens of humor. I think you are a funny guys, and I think it's going to be your key asset in the futur, in your life, and in your games if you continue to make games.
Keep it up !
I am very curious to see the games you will make in the futur, when you'll have more experience as a game designer, and as a programmer.


Cheers

Thanks for the playing my game and leaving such an in depth review!

My goal when designing the first level was the make it a decent challenge, but not so much that it's too hard. In your case though, the problem may have been a glitch that I only found out about post-deadline, where skipping the dialogue typing will skip the next line as well. So, you probably wound up missing some important information. (I swear that bug never happened in the editor... guess I know now to also playlets the builds thoroughly.) Though, looking back, I probably did make the first level a bit too hard.

On the dialogue, you're right about there being too much. I really should have put less at the start and instead put a few tutorial messages throughout the level in order to combine the tutorial and the gameplay.

As for the gameplay itself, increasing the character's gravity will definitely be something I'll do in future projects. It does tend to work in the player's favour in the case of the part with the two ducks. What you have to do is jump onto the side of the platform while the ducks meet in the middle, and then you can just jump right over them, grabbing the gun in the process. It is still pretty difficult to time jumps when the character is so floaty though...

I'm very glad that you liked the UI sprites, the character, and the ducks! Humour was mainly what I was going for in this project, so it's good to know that the graphics are indeed funny.

Thanks for all the feedback! Cheers.