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The game loop for me was this:

1. Click on number.
2. Click on close door.
3. Wait for lerp.

I felt detached from the action and not very interested in the fate of my passengers.

It was difficult to determine who wanted to go where. If you pick a person up on the 4th floor, then an exit and the next guy who wants to hop on board appears. Eventually, you have lots of people wanting to get on and off. No idea which of them is more upset and where they want to go. This leads to uncontrolled / unexpected failures.

The game restarts immediately after you fail. In such a seamless way, that you can only deduce you lost by seeing the tutorial play again and counter referencing that against your score which is now zero.

The music is a valiant effort, because it's clearly live. Nice show for a game jam game. However, the live performance isn't without its flaws. The drummer skips beats every now and then. Unfortunately it's noticeable.

The art is consistent, which is nice. I particularly liked the quirky character faces. Very original.

Theme. The elevator changes range. That's the extent of the lie. From my perspective this is a miss.

In conclusion, the game is worse than the sum of its parts. I think the primary problem is the core design and the loop. Intrinsically repetitive and not particularly exciting. I wouldn't continue developing this if I were making the calls. You guys do you. :)

Thanks for playing and your thoughtful reply. You have highlighted a lot of our frustrations!

We had so much more we wanted to put into the game but time was not on our side! We had a bigger story in mind with recurring characters and had more designs for the interface that didn't make the cut.

The guys who played the music were recruited in the last few hours and the track you hear was the very first take. (the other takes were more tight but this one had a cooler vibe). We told them that we wanted a 30 sec track so the drummer kept trying to end it but the guitarist and bassist were having too much fun!

We may continue to develop it and will certainly use your feedback if we do.