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Thanks for playing!

You already know your game is full of GMI energy. I have only one objective complaint, the key bindings are not localised. It will not always be "keys on bottom left of keyboard" – on non-english layouts the keys start being all over the place. I think all input libraries have some abstraction to fix this easily, e.g. in SDL it’s KeyCode vs. ScanCode.

This is something that the engine I'm using has and I have been thinking about implementing. It would require adding a lot of assets for the tutorial UI, which I'm on the fence about. I will study a bit what other games do.

Subjectively I am not excited for the mix of puzzling+execution, I mean the execution is really not hard, but it sucks having to redo a level from beginning, when I had the right plan, just because I didn’t line up the tongue handling correctly. There were a few situations where fairy hitboxes behaved unexpectedly. But maybe all this is more fun with the proper key layout.

The game has an action axis to it, so will require some timing execution, though I have been chipping away at the action difficulty part for a while now. Normally the way that the game set ups tongue shots make it easier to aim them, though there is a learning curve. There is an "aim assist" checkbox that I recently added to the options menu to help with that.

About the video, sadly something went wrong with the transmision and twitch shows a frozen screen. I can hear you playing on the background, so it must be something visual about it. I still apreciate you taking your time to stream the game.

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This is something that the engine I'm using has and I have been thinking about implementing. It would require adding a lot of assets for the tutorial UI, which I'm on the fence about.

Easiest solution might be offering (alternative?) keybinds that are consistent everywhere, like the the numbers 1-4. Would also enable left hand on arrows and right hand on numpad (southpaws might like?)

though I have been chipping away at the action difficulty part for a while now

Yeah, I noticed it was really easy in how telegraphed the tongue shots are etc. Made it even sillier to fail, in a way.  As in: You only fail if you completely fumble the execution. But I played the easy levels at the start, so…

Unfortunate that the recording is broken, don’t know what went wrong there.