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(2 edits) (+1)
This is something that the engine I'm using has and I have been thinking about implementing. It would require adding a lot of assets for the tutorial UI, which I'm on the fence about.

Easiest solution might be offering (alternative?) keybinds that are consistent everywhere, like the the numbers 1-4. Would also enable left hand on arrows and right hand on numpad (southpaws might like?)

though I have been chipping away at the action difficulty part for a while now

Yeah, I noticed it was really easy in how telegraphed the tongue shots are etc. Made it even sillier to fail, in a way.  As in: You only fail if you completely fumble the execution. But I played the easy levels at the start, so…

Unfortunate that the recording is broken, don’t know what went wrong there.