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(1 edit)

DAY 4+5 (this is really becoming a trend, huh?)


Took a bit longer to add my main gimmick in some way, but now it's here!


Can you guess what it is?

Well, if you guessed "Gravity Direction shifting" then you got it! I won't reveal what it'll be used for as of now, but it's a thing in my game!

(sincerest thanks to the official godot forums for saving me days of lost sanity)


I still gotta add a for-loop to cycle through each gravity direction, and i still gotta add a thing that rotates the sprite to the proper position of the character. but overall it is going well for now!

...asides from this breaking the walljump, but i can fix that probably.


Another thing i added today is some SFXs for the character.


Tomorrow, i plan to flatten out the kinks with the gimmick and to fix the walljump, and then I plan to design and add some obstacles/more rooms

...I still gotta compose the music at some point, I'm terrified D:

(+1)

Composing music is for NERDS. I'm doing a procedural music system (it sounds even worse than one might expect).

But for real ambient noises seems like it might fit better than music with the aesthetic.