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The block both acting as platform and projectile is a rather novel concept, and it executed exceptionally with the help of the restriction.

The game is not on the easy side, but hazards having pause and play icons on them helps players visualize the environment better. The checkpoint flag felt impactful because it doubles as a midpoint.

I'm so glad you can jump through the blocks you spawned too.

Music isn't your strong suit but you even changed certain music's pitch to fit the occasion, 10/10.

Thanks for the detailed feedback and compliments! You noticed a lot of little things and I appreciate that. Also, I like your avatar. It's so relatable