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(+2)

I mean it is Dead Space what else can I say?

Actually, I do have something to say. This game is not a good representation of the original game, and it made me respect it even more(haven't played the original or the remake). The game manages to replicate the weak point system, stasis, and set pieces, but the limited graphics erased the nuance of those systems in the original game, not to mention the physics engine itself. This game made me realize the technical marvel that is Dead Space and now I want to play the original game, which is probably what demakes are all about.

This game did accurately represent the tempo of the original game, however, because my god was it tense. The controls take some time to get used to but I eventually realized my gameplay should be more methodical, which got taken advantage of by cheap enemy placements. I was constantly pushed to improve my skills and think about my approach, and beating it ended up being rather satisfying as a result.

Can't forget the ending jumpscare right? 10/10.

(+2)

Reading your feedback was a rollercoaster , wasnt sure if you like it or not until the ending haha.
But yes, the graphic limitations where the biggest hurdle to adapt the original mechanics, in the original being able to fully aim with precision on a 3D physics space really are what makes the combat and puzzles work, so I had to keep it as basic as possible in a way that resembles the original mechanics and setpieces. Also I agree that some enemies are a little bit cheap haha, I will probably make the difficulty a little easier in some parts when I update it.

And yes, can never forget the final jumpscare, 10/10 review.

(+2)

If you want to tone down the difficulty, be my guest. I'm just saying having some enemies spawn behind you is the right call here.

(+1)

Oh yes, I have in mind making the enemies attacks be a little bit more telegraphed, and I agree, enemies suddenly spawning behind you is a Dead Space staple lol.