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A jam submission

The Lacquer ScreenView game page

Entry for ScreamTV 2023
Submitted by DREAMSEED — 6 hours, 23 minutes before the deadline
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The Lacquer Screen's itch.io page

Results

CriteriaRankScore*Raw Score
Story#172.7403.091
Enjoyment (Best Game)#282.3372.636
Horror#322.1762.455
Aesthetics#382.4982.818
Sound Design#580.8861.000

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

interesting game, I like the adventure game flavor inside a twine game!

Submitted

As a storyboard artist, I couldn't help but think of how I'd interpret the story for film.  I was hooked and I enjoyed the story very much!

Host (2 edits)

Great turns of phrase in here that indicate a love of panache and whimsy.  The presentation of the story indicates a good confidence with Harlowe given the design of the custom CSS, particularly the design of the player-input password as a puzzle that could lie at the centre of the enigmatic story. I need to play it again to properly process it, but it effectively conveys images of forlorn desolation of an abandoned apartment and dated television show only preserved through the obsessions of the main character. It's a bit Videodrome in how it sets up the television as this large, dreadful thing through which fantasies are channeled. Which is nice. Whilst time-consuming and difficult to plan, I definitely encourage exploring the possibilities of finalising the puzzles - I assume they're not done, or I'm not very smart - as this really does start to tug at the flexibility of Twine as a pretty open-ended medium. Great work! 

Thanks for being a part of the Scream TV jam! 

- ryan 

Submitted

Well written, Gave it a five star rating would be great if you did the same :)

Submitted

This was fascinating, and very well written. particularly when I couldn't figure out the password, it compelled me to open of the browser debugger and peak around.

I understand from the comments on the submission page and the comments in the code that you feel like you were far from reaching your goal, from satisfyingly obtaining your potential. I think you shouldn't beat yourself up so much--creating games is difficult at the best of times, and hardly so when under a 7 day turn around. That's how I try to think about these game jams: we're not meant to _really_ make what we want, because our natural human ambition and creativity necessarily make us grow outside of our means. To phrase it a different way, I'm not surprised you wish you could have done more with this, because that's just how these things work. That sort of spirit is exactly the sort of thing to cultivate, so that the next time you get a little bit better, and a little bit closer, to that dream in your head becoming reality.

The writing in this game was fantastic and gripping, and it's certainly your strong suit. While there were some portions where I got lost a little, that might partly be a personal difficulty I have with reading, and partly because at certain points, especially towards the end, reality is crumbling such that confusion is exactly the sort of emotion _to_ have.

You've created something great here, and I'm really excited to see whatever art you spend time on next. Thanks for all your hard work.

That was intriguing. I like the exploration of the apartment (though I did wish there were more things you could interact with). Seconding on the computer elements, it would have been nice to go through the document.

A neat prototype otherwise :)

Submitted

I got into the computer screen, but couldn't do anything with the text files, computer icon or recycle bin on there, I'm not sure if that was coded yet or not.  I imagine the note with the roman numerals was meant to do something with the VHS tapes but I couldn't click on them to modify anything.  I know you said it was unfinished, so I don't know what all was planned.  Some ambient noise in the background or sound effects for the different areas could make it more engaging.  I like the doubling effect when you mouse over things.  For a mostly text-based story, I personally like the words to appear in sequence as if someone is typing rather than a paragraph appearing.  I don't know if that is even a possibility with whatever engine you were using.