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(+3)

Very well polished game! I found that the tutorial was a little long, though I liked the cute twists (e.g. that the spikes actually did damage!)

Some critical feedback for an otherwise solid entry:

  1. I like that your icons in the menu are shooting for minimalism, but they are at a cost of clarity. The three bars icon on the left looks like it would be for some kind of menu (ala mobile-friendly websites). And the play button (which is ">", also used for the back button in the credits page...) should ideally be first in your menu, to fit with player expectations. You may consider different icons, or to just go ahead and put text there. The important thing is to make the interface clear and easy to use -- I'd place that a hair above visual style. Perhaps the icon along with some text. This is a small issue. Your visual language for the game is very cohesive and playful.
  2. Work on your grammar for the intro text. You clearly placed a lot of emphasis on character dialogue for this, and it adds a ton to the charm of your game. I loved it. But the few typos and grammatical stumbles pulled me out of the otherwise immersive experience.
  3. The game camera needs much more lookahead. I found 80% of the screen to be occupied by what my character had already made it past. Your environment is so beautiful and immersive that it is a disservice to your artists to not have the player camera looking forward into the world! It also would link to the platformer game mechanic. There is a reason why most moving-camera platformer games tend to have the player in the corner opposite the direction of movement. Not sure if you are using Cinemachine, but this would be an easy fix that would go a LONG way in pulling people into the game.

Overall, this is a model entry for a game jam. Even though you worked on a team, it really shows how much work you all put into this. It is a very impressive accomplishment that the group of you pulled off in 7 days. Your music and sound effects were aligned with the visual style and story.

Congratulations on your great entry!

(+1)

Wow. Thank your for your long and valuable feedback. I just wrote a feedback for your game :D

Did you finish the game? Because then you know why the tutorial is so long ;)

Some feedback to your feedback:

1. You are correct that the credits button looks like a menu, because it's the same that is used in the pause menu :D We were a little lazy there and thought it was ok. But I will consider your feedback for my next game.

2. Hmmm... That's a little weird. I got my text proof-read two times. Are there really that many mistakes? I was sure to be quite correct on the dialogues. 

3. Yes, I used cinemachine and I tweaked the camera a lot. I even tried out the look ahead stuff, but it had some problems. It was very hard to tweak for the moment the player turns around. You could go with a slow transition to the look ahead in the other direction which feels weird because it takes so long. Going with a fast transition which would help the player navigate was making me really dizzy when switching left and right a lot (wall jumping for example). Additionally it had the weird behaviour to return to the center of the player when I jumped without moving. So I had to ditch that part and go with the "backwards" camera approach. I would say the game is suprising the player from time to time :D

Yes, we are very proud to have created this game in just one week. We had some struggle with the theme and low motivation at the start, but we sit through it and it was worth it :D