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Wonderful! Very cute music and character.

Some critical feedback:

  1. Work on your menu UI. I assume that you didn't have as much time set aside for this. But just a small amount of polish for the menu would make people have better expectations for your game. I was expecting it to be blegh based on the main menu, but then my jaw dropped when I saw your artwork! The cover of your game is important.
  2. The player movement was a little too chaotic for me. Maybe if I was playing with an actual mouse instead of a trackpad it would be more comfortable. But the sword swinging felt a little unnatural. I suppose it is similar to what BTP did in the paintbrush game, but for some reason I have an expectation of a sword handling quite differently.
  3. Some bugs in the game -- the narrator told me that the gate was open when I had only retrieved two of the three the objects. I went down to the original hallway but it was closed. I think that there was an issue of what happens when you start playing the game without clicking through the narration. You should make it so that when the player dies, the narrator does not restart their explanation (even though it was charming dialogue)!

Overall, I enjoyed playing this game, and got excited when I [SPOILER ALERT] saw the game developer (you!) sitting in that room. Good fit to theme.

Congrats on your entry! 

(1 edit)

Thank you so much!