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(1 edit)

NOOOOO! I was afraid something like that might happen :(

Unfortunately my dev environment was barely setup by the time the jam started, so windows was the best I could do. After the jam I will try to make a mac port. Would you be willing to still try it out?

Might I suggest a web version instead to cover more platforms?

(+1)

That would be the wiser move certainly, but it'd require a full rewrite for me to do well. I know of a few ways to do it, and this was one of the big drawbacks of my chosen method of python for prototyping. It worked well enough to get the game out at all, but was limited in platform choices.