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plazatin

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A member registered Jun 09, 2021 · View creator page →

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I would love that as well, and that was I had planned to do initially, but with my limited technical knowledge of developing on gameboy, I'm not sure if I can pull that off anytime soon. At the very least, I want to have it running on a retro emulation device like the Miyoo Mini Plus. I'll look into it.

Sorry for the lack of updates, been super busy with work and personal matters, barely had any free time. Not sure if I can roll out all the changes I have that are being developed, but I'll try to push out an update sometime January. Hope you can stick around a bit longer, thank you for the support and patience!

ah, like damage scaling? I can def look into that, that's a pretty awesome suggestion! Thank you!

I'm working in the stamina, just been extremly busy with lifelately. 


Pardon the ignorance, but what is stail mechianics?

It gets better when you figure out parry!

Thanks for playing. I know the jojo comparison is meant to be a negative thing, but I'll take any jojo comparison as a compliment! Haha

I'm still working on the ai. If you take a look at the first few comments, the feedback was actually that the ai sucked. I tried to improve it, but now it's too hard. I didn't intentionally make it godlike difficult ala SNK bosses. It's a bit tricky to get that just right sweet spot because people have varying skills, so I'm working on a difficulty setting. Hopefully it will make things better for all. 

You mentioned you wouldn't really call it a fighting game. Is it due to the difficulty or is there something else that I can improve on to convince you otherwise?

As of now, sorry, no. I would love to see this run on an original gameboy, but while I used the same screen size and palette limit of the gameboy, I believe I went past the hardware limitations. And even if I was wrong and it was possible to do this on the original gameboy hardware, I don't have the technical expertise to do so. Maybe if I run into someone skilled? Until then, the best case scenario is a better linux port that can run on linux based handhelds. Sorry about that!


P.S. if anybody reading this thinks they can port this to the original gameboy without completely changing the game...please reach out, let's try and make it happen!

Thanks for playing! Sorry to hear you didn't enjoy the game. Do you mind sharing the bugs and your ideas for improvement? I might be able to fix those bugs and maybe implement features when I have some time.

Hajime no ippo is awesome. I have not heard of holyland and fight class 3. I will check them out when I have the time. 


As for you wanting to share your sprite edits, yes, you can send it to my email so I can check it out, would love to see them. My email is in the FAQs

Hello! Thank you, glad you liked it. I understand the sentiment about the controls. The current setup is due to me following the actual GameBoy screen dimensions, and last minute I decided to add touch controls so I could play it on my phone (The original design didn't include touch controls).

Currently it isn't bothering me so much since I have a Samsung Galaxy fold 4, and I play it with the inner screen and the current dimensions -- perfect for it.

It will take a while for me to rewrite everything to have that setup you mentioned. Although it's been requested quite a bit, I might just leave it as it is now, maybe add 2 or so characters, add the arcade, then call it finished. Then I'll make a sequel with better utilization of the screen when on mobile. 

Love the skeleton haha Awesome platformer, feels right, which I think is necessary for a platformer. Hope to see a few more updates.

Also, I read this is your first jam, congratulations on that accomplishment and a job well done!

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Oh your game is actually one of my favorites for this jam! My personal best (for your game) is still at 64 (for now!)

Maybe if you weren't using vim..........just kidding! I use vim too, just not exclusively/religiously, since I spend more time setting it up  and customizing it than actually using it. Glad you had some fun!

Pretty fun and satisfying to swat flies, but don't take my word for it--might just be from my actual hatred of flies in real life. But I definitely had more than I expected.

Thank you. Glad to get some praise on the music. I'm not a music guy, gave it a shot, thought I did well, but realized I might just be biased. It's nice that someone took notice and liked it.

Thank you, glad you had. Who needs dinner anyway (when there's cereals) am I right?

The trick is, it's not the cpu behind the walls. I'm actually behind your desktop. That's why commands are unresponsive, I pull the keyboard when I see you punching.

Kidding aside, I'll look into that. Would you mind sharing your browser version, os, and specs? Or are you playing on mobile?

Thank you for the feedback!

I do plan to update this. Right now, yes, you can spam jabs, but that won't be the case in the future. I have a wip test fix for that, actually, but I just got busy with life so I haven't gotten back to updating this game.

Haha nice! Hope you had some fun!

Oh wow, I love the desktop UI, and it works on the small resolution too.

Just a comment, one time  lost my mouse cursor, so I had to reload. Maybe limit the cursor?

Definitely one of my favorite games in this jam! My highest score is 64! Love the concept and art--game is fun, exciting, easy to pick up, and everything on the screen is legible and recognizable. I can totally imagine playing this on a 3310 over and over. .And it definitely feels like a grind! Well done!

Nice, glad you enjoyed! Congratulations!

Congrats! Parry is quite addictive, but maybe that's just me because I love street fighter 3rd strike.


I am also working on the win and lose poses, just got a bit busy, but you can definitely count on that being implemented, sooner (hopefully) or later.

That is actually a great and simple idea that can be implemented without too much work! Thank you!

Thank you for playing and giving feedback! Yes, I am working on the tutorial mode and a difficulty adjustment so as not to overwhelm people.

The guard break, there is a guard meter below the lifebar. If you're still thrown off, it might be because of Hoyka, who does insane damage and can easily crush guard breaks.

Hello! Yes, the human is way faster, but the dummy hits like a truck! It's really difficult to balance different characters, as they'll have their own strengths and weaknesses. It wasn't an issue before when there was only a single character making everything a mirror match, but now there's a new character and some more coming. I'll probably do some balancing in the future, but that's probably after I add another character.

That was my phone before! Really solid device. My only issue was the warping at times when shooting videos.

Anyway, let me investigate. Are you updating using the apk from itch or are you using Google Play?

Are you using the app? Unfortunately, Google Play is boxing out the devs by forcing them to update to later sdks, leaving out the older devices. But, if you are able to play this using a browser, you can install the game as an app!

Using your browser, run this, and go to menu > Install/Install as App:
https://html-classic.itch.zone/html/6297890/index.html

That should give you the option to install it as an app without using the Play Store package. It will also work offline.

Thanks! It took a while, but I'll try to keep updating it.

The 20sgj this year should be coming up soon. Hope to see you there again. The Beast needs a companion!

Hi @dyenamix! You can adjust the round time in the options! I left it at 20 seconds by default because this was initially made for the 20 second game jam. 

I'm a big fan of parries in fighting games, so I had to throw that in!

Hard at first, but easy once you figure out the technique. Can't wait for Super Boulder Roller Bro 2!

Thank you! (Hoyka is crying in a corner.)

Now, now, no need to cry. It should be back here around 2088. Stay tuned! 

Thanks BroZen! Yep, I know that footwork and circling away are good and essential techniques to reset and break tempo in a fight, but sometimes it's just nice to watch people fight with no strategy, caveman style fights.


Sorry, it was a limited edition-- capcom, snk, sega sammy had a bidding war, but no one would back down, so they just decided to pitch in for a spaceship and sent it to space, where it will orbit until the people are ready for it. 

Toe II Toe is a weak sequel, but that's what we are stuck with.

Node Web JS. Basically the way it works is it allows you to run a local copy of the web game as if it were an application (but in reality it's just a browser running the web game). It bundles chrome so compatibility should be better, but the size is much bigger (since chrome is included). Use the regular version first, as that uses the built in windows browser, so you only download the game. If it doesn't work (for older windows maybe), then try nwjs.

32 bit builds are already uploaded. Try the regular version first. If that doesn't work, try the nwjs version. The NWJS version is much bigger in size, so if you can make the regular version work, choose that one instead.

Agreed on all points. The duck is actually being improved on to allow counter with an uppercut if the opponent whiffs. (It's on the To Do list) Until then, duck is just to showboat/flex.

But as an alternative, you can parry an attack then punch. A successful parry makes you recover faster than the opponent and gives you the chance to counter.

The difficulty level adjustment is part of the next few updates!