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plazatin

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A member registered Jun 09, 2021 · View creator page →

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Nice, glad you enjoyed! Congratulations!

Congrats! Parry is quite addictive, but maybe that's just me because I love street fighter 3rd strike.


I am also working on the win and lose poses, just got a bit busy, but you can definitely count on that being implemented, sooner (hopefully) or later.

That is actually a great and simple idea that can be implemented without too much work! Thank you!

Thank you for playing and giving feedback! Yes, I am working on the tutorial mode and a difficulty adjustment so as not to overwhelm people.

The guard break, there is a guard meter below the lifebar. If you're still thrown off, it might be because of Hoyka, who does insane damage and can easily crush guard breaks.

Hello! Yes, the human is way faster, but the dummy hits like a truck! It's really difficult to balance different characters, as they'll have their own strengths and weaknesses. It wasn't an issue before when there was only a single character making everything a mirror match, but now there's a new character and some more coming. I'll probably do some balancing in the future, but that's probably after I add another character.

That was my phone before! Really solid device. My only issue was the warping at times when shooting videos.

Anyway, let me investigate. Are you updating using the apk from itch or are you using Google Play?

Are you using the app? Unfortunately, Google Play is boxing out the devs by forcing them to update to later sdks, leaving out the older devices. But, if you are able to play this using a browser, you can install the game as an app!

Using your browser, run this, and go to menu > Install/Install as App:
https://html-classic.itch.zone/html/6297890/index.html

That should give you the option to install it as an app without using the Play Store package. It will also work offline.

Thanks! It took a while, but I'll try to keep updating it.

The 20sgj this year should be coming up soon. Hope to see you there again. The Beast needs a companion!

Hi @dyenamix! You can adjust the round time in the options! I left it at 20 seconds by default because this was initially made for the 20 second game jam. 

I'm a big fan of parries in fighting games, so I had to throw that in!

Hard at first, but easy once you figure out the technique. Can't wait for Super Boulder Roller Bro 2!

Thank you! (Hoyka is crying in a corner.)

Now, now, no need to cry. It should be back here around 2088. Stay tuned! 

Thanks BroZen! Yep, I know that footwork and circling away are good and essential techniques to reset and break tempo in a fight, but sometimes it's just nice to watch people fight with no strategy, caveman style fights.


Sorry, it was a limited edition-- capcom, snk, sega sammy had a bidding war, but no one would back down, so they just decided to pitch in for a spaceship and sent it to space, where it will orbit until the people are ready for it. 

Toe II Toe is a weak sequel, but that's what we are stuck with.

Node Web JS. Basically the way it works is it allows you to run a local copy of the web game as if it were an application (but in reality it's just a browser running the web game). It bundles chrome so compatibility should be better, but the size is much bigger (since chrome is included). Use the regular version first, as that uses the built in windows browser, so you only download the game. If it doesn't work (for older windows maybe), then try nwjs.

32 bit builds are already uploaded. Try the regular version first. If that doesn't work, try the nwjs version. The NWJS version is much bigger in size, so if you can make the regular version work, choose that one instead.

Agreed on all points. The duck is actually being improved on to allow counter with an uppercut if the opponent whiffs. (It's on the To Do list) Until then, duck is just to showboat/flex.

But as an alternative, you can parry an attack then punch. A successful parry makes you recover faster than the opponent and gives you the chance to counter.

The difficulty level adjustment is part of the next few updates!

The difficulty level is coming up! I'll just have a few bug fixes for the next minor update, then the training mode and the difficulty level is next.

Nope, thank YOU for the continued support, and sorry for the late update! I found a job already, so I'll have less time to work on this, but I still have lots of updates planned. Hope you stick around and the game continues to give you minutes of fun!

I'll try to have a 32 bit version uploaded as well when I upload the windows and android builds. Maybe this weekend or next?

I will add a stamina bar in the next update to prevent spamming. Before we were torn about adding a stamina meter, but I think with the addition of another character (and more coming), it is necessary to add that in.

Using Hoyka against Stella, it's hard to get a jab in without being intercepted by her jab because of the speed difference. Even worse for the hook. Only chance is to use parry, which, according to some people's feedback, is too hard.

Yes, I understand the name can get confusing, especially in today's world of customization. The name is for the leaderboards, not a custom name for the character. Eventually I'll remove the name for 2v2 since score isn't needed, as well as other modes. I'll only leave it on for Arcade, which will be the only mode to use points.

Hello! go to options and check your key config. Also, make sure you click the game screen when playing. Sometimes when you click on the browser, the game loses focus so it doesn't respond.

I'll make another build for linux. What linux are you using?

Practicing parry will also help a lot! Have some tweaks planned in the future, so it can make the game easier or harder.

Thanks! Been busy, but I just updated it.

I love crazy taxi! Looking good, although I find the steering to be a bit strong. Would be great if there was a way to adjust the steering sensitivity.

Thank you. For this one, I used Construct 3.

It looks like the mouse action as an alternative to touch is missing. It works fine on mobile with touch, but on pc it doesn't go past "tap the screen" with a mouse click, it's just blinking.

Sorry, still not working. Here's the console log.

I don't know about the others, but it's still a black screen for me..

Thank you.  I just scribbled the animation and polished it when it felt right. I was supposed to do it side view but I couldn't get any detail with the small screen, so I changed it to how it is now.

Thank you! I played your game. How come I can't rate it? 

Really fun physics game. Very impressed!

One of my favorite entries for the jam for sure. It's even better than the wips you posted. While I can't imagine this being played properly on a 3310, I really enjoyed playing it on my desktop. It's some good physics fun. Could not have imagined a game like this with the screen limitations. Props, and thanks for the fun!

Cute little puzzle game! Enjoyed this a lot, thank you! Could really see this as a game on the 3310.  Touch/Mobile support would be nice so it can be played on a phone.

Probably my favorite entry for this jam! Really loving the transitions!

Holy crap, this might be my favorite entry for this jam! Great job! Love everything about it, and the transitions are fantastic!