I would love that as well, and that was I had planned to do initially, but with my limited technical knowledge of developing on gameboy, I'm not sure if I can pull that off anytime soon. At the very least, I want to have it running on a retro emulation device like the Miyoo Mini Plus. I'll look into it.
plazatin
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Sorry for the lack of updates, been super busy with work and personal matters, barely had any free time. Not sure if I can roll out all the changes I have that are being developed, but I'll try to push out an update sometime January. Hope you can stick around a bit longer, thank you for the support and patience!
Thanks for playing. I know the jojo comparison is meant to be a negative thing, but I'll take any jojo comparison as a compliment! Haha
I'm still working on the ai. If you take a look at the first few comments, the feedback was actually that the ai sucked. I tried to improve it, but now it's too hard. I didn't intentionally make it godlike difficult ala SNK bosses. It's a bit tricky to get that just right sweet spot because people have varying skills, so I'm working on a difficulty setting. Hopefully it will make things better for all.
You mentioned you wouldn't really call it a fighting game. Is it due to the difficulty or is there something else that I can improve on to convince you otherwise?
As of now, sorry, no. I would love to see this run on an original gameboy, but while I used the same screen size and palette limit of the gameboy, I believe I went past the hardware limitations. And even if I was wrong and it was possible to do this on the original gameboy hardware, I don't have the technical expertise to do so. Maybe if I run into someone skilled? Until then, the best case scenario is a better linux port that can run on linux based handhelds. Sorry about that!
P.S. if anybody reading this thinks they can port this to the original gameboy without completely changing the game...please reach out, let's try and make it happen!
Hello! Thank you, glad you liked it. I understand the sentiment about the controls. The current setup is due to me following the actual GameBoy screen dimensions, and last minute I decided to add touch controls so I could play it on my phone (The original design didn't include touch controls).
Currently it isn't bothering me so much since I have a Samsung Galaxy fold 4, and I play it with the inner screen and the current dimensions -- perfect for it.
It will take a while for me to rewrite everything to have that setup you mentioned. Although it's been requested quite a bit, I might just leave it as it is now, maybe add 2 or so characters, add the arcade, then call it finished. Then I'll make a sequel with better utilization of the screen when on mobile.
Definitely one of my favorite games in this jam! My highest score is 64! Love the concept and art--game is fun, exciting, easy to pick up, and everything on the screen is legible and recognizable. I can totally imagine playing this on a 3310 over and over. .And it definitely feels like a grind! Well done!
Thank you for playing and giving feedback! Yes, I am working on the tutorial mode and a difficulty adjustment so as not to overwhelm people.
The guard break, there is a guard meter below the lifebar. If you're still thrown off, it might be because of Hoyka, who does insane damage and can easily crush guard breaks.
Hello! Yes, the human is way faster, but the dummy hits like a truck! It's really difficult to balance different characters, as they'll have their own strengths and weaknesses. It wasn't an issue before when there was only a single character making everything a mirror match, but now there's a new character and some more coming. I'll probably do some balancing in the future, but that's probably after I add another character.
Are you using the app? Unfortunately, Google Play is boxing out the devs by forcing them to update to later sdks, leaving out the older devices. But, if you are able to play this using a browser, you can install the game as an app!
Using your browser, run this, and go to menu > Install/Install as App:
https://html-classic.itch.zone/html/6297890/index.html
That should give you the option to install it as an app without using the Play Store package. It will also work offline.
Node Web JS. Basically the way it works is it allows you to run a local copy of the web game as if it were an application (but in reality it's just a browser running the web game). It bundles chrome so compatibility should be better, but the size is much bigger (since chrome is included). Use the regular version first, as that uses the built in windows browser, so you only download the game. If it doesn't work (for older windows maybe), then try nwjs.
Agreed on all points. The duck is actually being improved on to allow counter with an uppercut if the opponent whiffs. (It's on the To Do list) Until then, duck is just to showboat/flex.
But as an alternative, you can parry an attack then punch. A successful parry makes you recover faster than the opponent and gives you the chance to counter.





