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I played the game and I only found one bug. When you go up the stairs and try to return back down, your character is invisible and you auto-lose.

Anyway, a few things that broke the immersion for me. The pixels of the text in the beginning look smaller than the pixels in the actual game. The text itself goes outside the box it is displayed it. This could have been better as a box that appears on the bottom and scrolls on key presses. It should use a bitmap font so that the pixels appear even.

The character and enemies appear to be able to move on the subpixel level. On the original Nokia, there are no subpixels. You need to round the positions of everything to be integers.

The enemies rotation uses sprite rotation, which again uses subpixels. The original Nokia 3310 did not support such sprite rotation. To achieve this effect, you would have had to draw the enemy facing each angle of rotation. Or at least 9 directions.

Otherwise, a nice game idea. With a bit more polish and the suggestions above, this game would be a solid entry for the jam.

Hi Juxxec, how did you get past the title screen?  I'm trying to play the web version (which is the only version I can see) on Brave web browser on Windows 11.

I just clicked around like crazy, pressed space, and entered on the keyboard and eventually, it let me in. I am using Chrome 121.0.6167.189 on Windows 11.

Interesting.  I was able to tap on the Start button on my smart phone and get past the title screen.  Maybe mouse click will work too.  Thanks!

Appreciate the feedback!  I definitely had thought of all of those points you mentioned while developing it.  I just ran out of time to polish everything.  I'm going to try polishing it off and resubmitting when I get the time :)