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hello, I’ve read through the help section of the plugin and I can’t seem to find what notetag will set the stat. I can’t quite understand what the help section says about setting the parameter value (Not trying to say that it’s your fault, I just have trouble with parsing what some things mean). What notetag do I use to set it? Also, I forgot to ask, but are the custom parameters able to be used for plugins? 

Here on the itch io page, there are screenshots of the note tags and also explanation about it.

But as I said before, you can also use the script calls like you did. Just put the parameter name around qoutes on the script call.

It depends on what did you mean by using in another plugins. My plugin implement custom parameters. The actors will have custom parameters. 

Now to use this in another plugin, depends on a lot of factors. But I need to know exactly what you mean.

(+1)

Hello, I’m wanting to use your plugin in conjunction with MythAtelier’s Odometer Gauge plugin. The plugin uses Luck for its calculations in how fast the HP decreases, but I’m wanting to use your plugin instead of Luck. Also I got the parameter to work, thanks.

(+1)

Nice you managed to make it work :)

Now, about the MythAtelier plugin, you probably need to find where the plugin specifies that LUK is used for calculations and replace with a custom parameter. The thing is, even if there is a plugin parameter that you could change, this probably needs to be adjusted on the plugin code too. And since it is a paid plugin, I can do nothing on my side.

You can try talking to the developer, by opening a thread there and requesting compatibility. My plugin is free and the code is open, so he/she can take a look (or talk to me) so we can make a compatibility.

Thanks for all your help, I think I might know of a workaround. Do you know what I would need to add into the code to associate an actor’s id with a variable and make it use that? I searched, and I don’t know if there’s any official documentation on MV’s API (API might be the wrong word ¯\_(ツ)_/¯). I can see if I can do it myself, but I figured I’d ask someone more knowledgeable in JS. 

I didn't quite understand what you mean by associating a variable with an actor ID, but you can take a look at the script call spreadsheet to see a lot of code with some explanation:

https://forums.rpgmakerweb.com/index.php?threads/rpg-maker-mv-mz-script-call-lis...