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kotadagamer

4
Posts
A member registered Sep 18, 2022

Recent community posts

Thanks for all your help, I think I might know of a workaround. Do you know what I would need to add into the code to associate an actor’s id with a variable and make it use that? I searched, and I don’t know if there’s any official documentation on MV’s API (API might be the wrong word ¯\_(ツ)_/¯). I can see if I can do it myself, but I figured I’d ask someone more knowledgeable in JS. 

Hello, I’m wanting to use your plugin in conjunction with MythAtelier’s Odometer Gauge plugin. The plugin uses Luck for its calculations in how fast the HP decreases, but I’m wanting to use your plugin instead of Luck. Also I got the parameter to work, thanks.

hello, I’ve read through the help section of the plugin and I can’t seem to find what notetag will set the stat. I can’t quite understand what the help section says about setting the parameter value (Not trying to say that it’s your fault, I just have trouble with parsing what some things mean). What notetag do I use to set it? Also, I forgot to ask, but are the custom parameters able to be used for plugins? 

Heya, noob question, but how do I get this to work? I've tried to get my parameter initialized, but I can't seem to set a value to it. What am I missing? I'm wanting the stat to remain static throughout the game if that info is of any help.