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(+1)

Nice you managed to make it work :)

Now, about the MythAtelier plugin, you probably need to find where the plugin specifies that LUK is used for calculations and replace with a custom parameter. The thing is, even if there is a plugin parameter that you could change, this probably needs to be adjusted on the plugin code too. And since it is a paid plugin, I can do nothing on my side.

You can try talking to the developer, by opening a thread there and requesting compatibility. My plugin is free and the code is open, so he/she can take a look (or talk to me) so we can make a compatibility.

Thanks for all your help, I think I might know of a workaround. Do you know what I would need to add into the code to associate an actor’s id with a variable and make it use that? I searched, and I don’t know if there’s any official documentation on MV’s API (API might be the wrong word ¯\_(ツ)_/¯). I can see if I can do it myself, but I figured I’d ask someone more knowledgeable in JS. 

I didn't quite understand what you mean by associating a variable with an actor ID, but you can take a look at the script call spreadsheet to see a lot of code with some explanation:

https://forums.rpgmakerweb.com/index.php?threads/rpg-maker-mv-mz-script-call-lis...