That was a great and innovative concept. Satisfying movement, and level design. Though, even the first puzzle was too difficult, it'd be better if there was a simple difficulty curve.
Play game
Doorway Dynamo's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #10 | 4.080 | 4.080 |
Game Design | #34 | 3.920 | 3.920 |
Overall | #41 | 3.760 | 3.760 |
Theme | #64 | 3.960 | 3.960 |
Fun | #100 | 3.560 | 3.560 |
Graphics | #123 | 3.800 | 3.800 |
Audio | #199 | 3.240 | 3.240 |
Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Doorway Dynamo is about picking up and placing doors to enter rooms that you would otherwise not be able to, and finding the Gate Key to escape. However, you can't just be going into rooms without a care in the world! Who knows what might be in there! (A ghost) So make sure to stock up on batteries to fend of any dangerous entities!
Did you write all the code and made all the assets from scratch?
I wrote most of the code, but there were definitely quite a few scripts or code snippets that weren't made from scratch.
I used an 2D tileset asset pack that I bought on humble bundle a few years ago, and modified anything I needed (creating extra animation frames etc.)
All sounds or music came from either freesound or incompetech
Leave a comment
Log in with itch.io to leave a comment.