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(+1)

The first level should be smaller, lot of rooms to check when I am not even sure of what the goal is, well the fact that getting the chalice doesn't update the "mission" doens't help.

The idea had some potential, but actually the game have too much bugs and need more polish..

There was no sounds in my first run, i've had to reload multiple time to have it, and when i had sound it got some bug (noises, looping for a short times etc..)

 Pink guard and it get stuck at some point not moving, flying door/ Door open but you see them close, you can cross the texture.

The camera have some struggles.

The perception description is missing.

I've gone two time to the backrooms falling under the floor.


We can see you wanted to do a lot, and you did, but you definitly need more times to make it works.

Yeah, we had 3 people work on the 3 main systems: Player, Map Generation and AI.

In the end we sadly didn't have enough time to stitch them together well and we had to rush lots of things to even get a working build ready at all haha.

Still, we are quite proud of what we achieved in only 7 days. If only we had a bit more time to polish and test all systems together hehe.

Thanks for playing!