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(+1)

Love the voxel style graphics, very satisfying to look at. The roguelike mechanics integrated with the doors were nicely done. Like the others have said, it does get repetitive after awhile, having a variety of enemies would have been a nice touch but time constraints definitely makes it difficult. I would suggest randomizing the stats of the zombies like size, speed, damage, etc. to give them a bit of variety. Overall, amazing job:)

(1 edit) (+1)

I've been working on new enemy's with different meshes so you can see who's who and changed their stats... That's coming in the update after the jams over(with a bunch of other stuff) Thank you for the feedback!