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Here's my feedback on the game:

  • Nice art and music. However, there is no alternative response for when you press the E key when the tutorial says press the T key; kind of a missed opportunity.
  • It is really annoying that you get sent back to the main menu every time you go through the wrong door.
  • Why not show the overview of the rooms in the pausemenu, that way I know were I am. Also, allow the player to go to a room they have already unlocked, using the roomsmenu. That would save a lot of annoying  repetition.
  • There's no way to skip the credits, but that's a minor issue.

Hey Mika, I really appreciated your honest feedback!

> Nice art and music. However, there is no alternative response for when you press the E key when the tutorial says press the T key; kind of a missed opportunity. 

This is true, I didn't think about this at all but I already got some feedbacks saying this!

It is really annoying that you get sent back to the main menu every time you go through the wrong door.

That's part of the experience, just don't miss haha. Joke apart, thing is that I would like to have some checkpoints but there are not enough rooms to make it interesting so, yes... 

Why not show the overview of the rooms in the pausemenu, that way I know were I am. Also, allow the player to go to a room they have already unlocked, using the roomsmenu. That would save a lot of annoying  repetition.

Rooms' functionality wasn't an original idea, but a feature that I've added at the end of the development, so I ended with what you see atm - but your point is valid, it could be very interesting.

>  There's no way to skip the credits, but that's a minor issue.

True, that's annoying. Same goes for the texts when interacting with items. A quality-of-life dev is required here if I plan to continue the project.

Thanks a lot for playing :)