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The game is fun and I did play it all the way through. It was a nice adventure and I like the multiple paths and exits. I like that your progress is saved and I was surprised to find it working on WebGL. I do think that the beginning message could've been faster and I was worried I'd have to sit through that eveyrtime but thanks to saving I did not have to! I like the menu system with the and its polish. I really like the credits screen too especially thanking the organisers that was wholesome 

At first I was a bit annoyed at the lack of a checkpoint system but it did grow on me to repeat the rooms as my anticipation to try the other rooms built up. If that was on purpose then I am glad it worked out well. The 2D lighting is pretty nice and I like the sprite work. The music in the first few levels was pretty annoying and it did make me wish I could've muted it but the second and third music tracks used (the orange rooms) wasn't bad actually.

I thought the Heaven and Hell stuff was funny. I did like the twist in Heaven where the protagonist thought he failed. That was nice

My feedback would be more options and to proofread the dialogue (lots of spelling and grammar mistakes) but for the jam this is fine as it is. It was a fun playthrough and it did make me wanna experiment with 2D lighting and that's great. The fact I did all the endings shows the game did something right.

Thanks for the complete review you made. I'll go though all of your points.

> I do think that the beginning message could've been faster and I was worried I'd have to sit through that eveyrtime but thanks to saving I did not have to!

Generally speaking, the text elements and animation I made could be better, quicker and have skipping options. I've noted this point for the later devs I'll make.

At first I was a bit annoyed at the lack of a checkpoint system but it did grow on me to repeat the rooms as my anticipation to try the other rooms built up. If that was on purpose then I am glad it worked out well. 

For the jam, I didn't want to make a checkpoint as it would have shorten the game too much. If content would be longer, then I'll probably add some checkpoint rooms where you can just return using the "Rooms" menu.

The music in the first few levels was pretty annoying and it did make me wish I could've muted it but the second and third music tracks used (the orange rooms) wasn't bad actually.

Music is one of the things I love about my own game, but this is very personal :)

My feedback would be more options and to proofread the dialogue (lots of spelling and grammar mistakes)

You're totally right. English isn't my mother tongue, to I had some troubles making the dialogs and texts in a short amount of time, tried my best to make it clear enough, at least I hope lol.

Thanks a lot for your detailed feedback, happy you tried my game!