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(1 edit)

Thank you for your feedback! Interesting idea with the 2019 thing! Did you get to the credits screen? I hoped that would really convince the player that the game had really ended. Thx for the "W" suggestion, I'll be sure to implement it in a full version with the sound as well!
Also, if you have the time, could you specify which part of the game was hard? My close friends who playtested complained a lot about the square being hard to control, that wasn't my intention at all, but was that the case for you as well?

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Yeah I did get the credits screen. There was some difficult from the unfamiliar controls, but most of it came from the difficulty of the puzzles. I didn't pay much attention to how good your movement controller is, but there probably are ways to improve upon it. Like jump if the character is grounded or if they were grounded 0.2 seconds ago.

Yeah, I tried to make sure it only jumped when grounded, and also recheck with a coroutine after about 0.2 seconds grounded to make sure the player couldn't get that energy before dying. Their main complaint was the square not jumping properly near the edges... I probably need to fix the ground check on that one. Thank you for your reply, it means a lot! I'll be checking your game tonight.

Oh yeah, I forgot to mention that automatic restart would be nice as well.