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Locked in the Doorgeon's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Fun | #91 | 3.580 | 3.580 |
| Game Design | #150 | 3.427 | 3.427 |
| Audio | #201 | 3.237 | 3.237 |
| Overall | #221 | 3.228 | 3.228 |
| Graphics | #255 | 3.336 | 3.336 |
| Theme | #313 | 3.069 | 3.069 |
| Innovation | #323 | 2.718 | 2.718 |
Ranked from 131 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player enters diverse doors with random rooms behind
Did you write all the code and made all the assets from scratch?
I made everything for this game (code, art, sound)
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Comments
This game feels great to play! The feedback when clearing out a room or choosing an upgrade is so satisfying. I like the way you have to balance your health with the higher cost doors. it makes for some interesting strategy.
Thanks for playing it!
I am planning on adding more choices with the keys for more diverse runs, so please look forward to it!
Dude this game is very cool, bro the animations, audio man, I wish I came up with this idea. This game reminds me of the old nintendo days. left a rate and it would be cool if you can leave a rate on my game too.
Thanks a lot! Glad to know you really liked it!
of course it's a good game, could you also review my game?
Nice sprites, also the screen shaking effect is satisfying :) Crosshair is really cool and informative too
Thanks for playing!
Screenshake is almost always a good addition! And the crosshair having the remaining ammo and contraction when you're able to shoot was fun to make. I also wanted to make a small animation for the reload on the crosshair (besides the moving line) but couldn't make it and I didn't wanted to waste more time trying.
easy to play and had a great time with it!
Thanks!
Im happy to know its easy to get used to and that you had fun with it!
you are welcome and good luck!
and it will be great if you can check our game😄,i will leave the link here!
https://itch.io/jam/brackeys-11/rate/2535861
The game feel is just so satisfying !
Glad to know you liked the game feel! I spent a lot of time just playing because I felt it was nice
Very impressed considering you made everything from scratch! I didn't love having to choose a new weapon without having the option to continue on with my current one and maybe this is due to my poor skills but a couple of the maps would often lead you into a corner and I'd have no shot at getting out without sacrificing a life, possibly look into expanding the map to be slightly larger. But overall, this game was phenomenal, the screen shake was a nice touch to feel the impact of the gun. Also, not sure if it was intended but the machine guns spread was quite large and it felt slightly lower than where my mouse was pointing. I am being very picky but that's because this game is very well made and hopefully my suggestions could take it to the next level (or make it worse, if thats the case... my bad lol). But ya, not overpowering audio was great and the diversity of the enemies given your time frame was enjoyable.
Wow thanks a lot for the feedback!
It wasn't very easy making every single asset myself, but I think it was worth it, seeing as everybody in general has fun playing it, kinda makes me proud you know?
I am planning on updating the game once the rating/voting period is over with balancing and more content, like adding the option to keep the current gun in "gun rooms" for 1 key, readjsut weapons stats in general, and also modify the randomness of the overall game (since its pretty off sometimes).
By the machinegun feeling lower than where you were aiming at, do you mean in general the bullets were going under the pointer?
Again, thank you so much for playing my game and taking your time to write this awesome feedback!
Great game! Love the use of colors and limited palette, the gameplay is fun and simple and I love the mechinic of using keys as both a way to progress and your health, it creates a very tense cycle of gameplay. My only criticism is that I was confused when I went through a loop of doors collecting pick ups and I was forced to cycle between weapons to progress. sometimes I'd have a weapon I'd like and felt like I was forced into picking a worse one. Overall though, I really enjoyed this, the enemy design was fun, man those flies got me hahaha.
Thanks for giving it a shot!
I kinda wanted to limit myself to a single color palette for all the game, just for fun, and I think I managed to create all the sprites using only 5 colors. In fact, I also used the same palette to create the cover art for the game.
The game indeed needs to make more checks regarding the random elements, because yes, it could make you go through 3 gun rooms in a row, or 5 upgrade rooms. I also read a lot of people complaining the forced weapon choice.
I will update the game once the voting period is over, and one of the things I'll definitely add is the option to keep the current gun for 1 key. I think that'll add more choices to the player, keep the gun and lower my health? or pick a new one?
Im very happy you had fun with the game! Expect some updates in the future!
Oooo the idea of keeping your gun via spending a key or being forced to change sounds like a great addition! I really like that, it keeps in theme and gives players another choice that could be positive. You did a wonderful job, especially with how tense of a time the jam was, I'm looking forward to the updates, keep up the good work!
:O, this was great! easy to play, can get challenging but kept me hooked for several rounds! great job!
Thanks a lot!
Im very happy you had fun and that it kept you hooked for a while!
The game still needs some balancing to be done, that's a fact hahaha, but expect updates once the voting period is over!
The fact that you joined the jam late, made everything yourself and made something this clean and polished is insane. The controls felt snappy and easy to get used to and you also get a pretty big variety of guns and power ups
Indeed, it was quite a challenge to make, but Im very happy to know the effort paid of by reading all the good comments about it!
Im happy to know you liked how the game felt!
Fun game! I liked the aesthetics and sound design a lot. Reminded me of old arcade games. I did keep dying though haha.
Good quick run based game. Feels very nice to control and move around. I'd appreciate it if you could check out our submission if you get the chance :)
Difficult and frustrating but fun
Really good game, the sound-effects and the music fit the game really well.
If you have time take a look at my game.
the game is very cool i like it a lot
fun to play and very simple
Thanks for submitting your game to the stream! If you wanted to look at the vod again in the future here it is timestamped to your game
I killed the boss. I like the art, some weapons need balance, like SMG seems too inacurate for me or the shotgun wich can miss a close target. Also in my first run i took a 3 keys door, it make me changing weapons 8 times in a row.
I like this game for its simple but at the same time cool design. I liked playing it. It was a little annoying that it was difficult to hit enemies :D
this was AMAZING! the combat and enemies are silly and amazing in the same time. well done!