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(+1)

Great game! Love the use of colors and limited palette, the gameplay is fun and simple and I love the mechinic of using keys as both a way to progress and your health, it creates a very tense cycle of gameplay. My only criticism is that I was confused when I went through a loop of doors collecting pick ups and I was forced to cycle between weapons to progress. sometimes I'd have a weapon I'd like and felt like I was forced into picking a worse one. Overall though, I really enjoyed this, the enemy design was fun, man those flies got me hahaha.

Thanks for giving it a shot!

I kinda wanted to limit myself to a single color palette for all the game, just for fun, and I think I managed to create all the sprites using only 5 colors. In fact, I also used the same palette to create the cover art for the game.

The game indeed needs to make more checks regarding the random elements, because yes, it could make you go through 3 gun rooms in a row, or 5 upgrade rooms. I also read a lot of people complaining the forced weapon choice.

I will update the game once the voting period is over, and one of the things I'll definitely add is the option to keep the current gun for 1 key. I think that'll add more choices to the player, keep the gun and lower my health? or pick a new one?

Im very happy you had fun with the game! Expect some updates in the future!

(+1)

Oooo the idea of keeping your gun via spending a key or being forced to change sounds like a great addition! I really like that, it keeps in theme and gives players another choice that could be positive. You did a wonderful job, especially with how tense of a time the jam was, I'm looking forward to the updates, keep up the good work!