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The game feels exceptional to play. I'm extremely impressed by all of the small details; the way it has a small animation when stopping its movement, the small animation for when it transitions from ascending during a jump to descending during a jump, the fact that it can't jump at all when inside a two-tile high space; all of it adds up to make the game feel INCREDIBLE to play!

I'd hate to be a broken record, but I do agree with everyone else that the lack of checkpoints does not compliment the trial-and-error punishment design.

Thanks a lot for such kind words. The character controller and animations was that stuff we spent the most time on. That MIGHT be the reason why we didn’t have enough time for design and polishing the restart system :D I agree that it should be done differently