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(1 edit)

The most intriguing part to me is wondering about who we play as, who the ghostly person at the end is, and why we're in this house of monsters. In a way it reminds me of classic RPG maker horror games. The character and enemy pixel art is also great and I can tell a lot of care and thought went into it, especially the player character's design.

There's a lot to improve with the rest of the experience though, for sure. Combat feels very non-responsive, and to be frank, the music is extremely grating.

I would like to see how the story would develop in a longer version of this game!

(1 edit)

So the story is that your character is stuck in a sort of self-built purgatory. Until you reclaim your soul and you're finally free. 

It was supposed to be a roguelike with the only way to find the "boss" was to buy a certain item from a merchant. I got really rushed and burnt out after day 3, so it was hard to keep working. And the music was some of the first I had ever made. I made the pixel art for the UI elements, but otherwise it was made by a user named Luusifer.