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(4 edits) (+1)
  • Love the style you have going. Reminds me of the old Myst games
  • I love the fact that when you return to the first room you are able to solve the puzzle.
  • With all the rooms looking the same and the puzzles being very similar the game felt a bit samey after a while
  • I wish there more "active" sections (for example manipulating a symol in real time via these runes)
  • I imagine there is a more elegant hint system out there ( instead of handing you a note)
  • It is not super obvious at first that you made a wrong decision and lost a life 

The more active elements is a great idea... it could also help with the learning I think. And yeah, the notes were what I could do during the jam, but I agree with you that a more elegant system should exist. Maybe the player character would "take notes" after seeing a rune in usage, or something like that? Well, I'll keep thinking about it.

Thanks for playing and taking some time to leave your feedback!