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(8 edits) (+1)
I can't jump down from here?



Starting a new thread because both new area and the previous one was getting long.

Only managed to make it up here once, somehow. I think it might have something to do with the invincibility frame from defeating the blue flame, fading out while on the location trigger, but given how hard that is to time, it's just a guess and stuff.



...

And found the Sky Boss. Hmm. Can take down ~300 HP, but need better healing... for Vantus... Full Attack Build on Brill. Just keep Vantus up and Defend-Attacking.

I really suck at healing optimization. Need to figure out the clothes to wear. ... I could've kept going?

Seems Sky Boss can't get the drop on me at the edge of the detection zone.
...

Ooh, pretty art!
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Ah, I knew I forgot something. Once I get a free moment, I'll make sure the ledge jump events have direction checks (and block the player from walking up on the wall on the second floor) and patch the game with that.

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Thanks! Found out what was going on with the Fireplace Talking Ninja repeat all those patches ago:

Trying to Sample in the Ninja Inn gives the same dialogue as talking to the ninja sitting at a table near the fireplace!

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Ah, whoops. Looks like the event link got mixed up.

Ideally, the Sample rework will put an end to issues like that altogether. It should be an easy fix for the next patch, though.

(13 edits) (+1)

Nice!

Internal Targetting. Doesn't fire, and only happened when coming down this time. Do you need a save before I stepped down?



And here...



EDIT 4:

More air walking, especially important because I can bypass the barrier this way... Healing enemies are so annoying! HA! Well, gotta follow the guided path.



Lucked into the Ring by accident! It was hard to see in the dark! Cool use of Leylines!

EDIT 2

Time Phaser:


EDIT:

Killed General, artillery stopped, until I stepped here:



Bad Walk:



Hollow General's Lifetaker seems to have a damage range, not dealing a constant amount? I don't think it's from the Shield Generator?

And the Guard Alicorn fight message events don't disable themselves after the fight's over.

(1 edit) (+1)

All right, should have a patch out soon. Thank you for finding all of this.

EDIT: The Breachers on that central platform will keep firing until they're taken down. They shouldn't be too much trouble, though.

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You're welcome! None of these are game-breaking, so that's good!

Those Breachers? I just kept dodging and engaged the one non-General enemy in a Artillery Free spot. They shut off once the General fell, then came back online when I returned to that spot I marked.

So the Breachers shouldn't have stopped firing even once the General fell?

Since I haven't found whatever the levers are connected to, I guess the thing I unlocked is past the green barrier?

The Blades make me think of the Slime trio? They even have the same colors, IIRC? No, nevermind, they're just both colored trios?

It might be possible to beat them without spending consumables, but it's tough! heh. Well, off to go exercise, then maybe see if I can find someone to heal and maybe get something for healing 35 people.