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(3 edits) (+1)

Oh boy. Looks like it's a problem with our new friend's gear. I swear it wasn't there before! Let me look at this a little more.


EDIT: Well, shoot. Bumpy Road broke Regen Rings, and guess who's got one? Fortunately, this is a simple fix; I'll have a hotfix out ASAP.


EDIT 2: Fixed! I'll update the post to reflect this.

(28 edits) (+1)

Woah, Roving Rats can speak! ... But how do I get past them?? Oh, I have to backtrack and raft somewhere, it seems.
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Fairy Girl's rats do double-word speak! How interesting. That's IIRC the second time I've seen rats do that? Is that a reference to something? First time was https://www.amazon.ca/Arrival-Humorous-Isekai-LitRPG-Terminate/dp/1039443842/ref...

And one of the rats even mentions it! Wow!
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Good talk after getting to the Web!
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ROFL Hedge Keeper Convo 2 - Pretty stars!!!

Huh, the HK's Secret Place! Cool! ... Can't save while inside though?
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HK 2 fight is pretty easy. Double Time, Guardian's Strike all the time, except for when I get beamed. Done? Vantus being unable to Antidote himself is a slight issue. Forgot about Anti-all, and made it back in the end! Nice! ... Fairleaf Laurel! Sweet! Lucky 7!


Stopping now, don't feel like retooling Brill to smash the Shooting Stars with her own astral powers just yet... But I can just run...


But not from the Ponderites... Probably shouldn't be able to go here?


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I was afraid of the Hedge Keeper 1, but I have enough elemental resistance not to worry, just needed the right equips on? Or just that Snag Attack is really powerful!
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Invulnerability Frames don't seem to work perfectly. Got trapped between 2 enemies due to opening up a chest, and couldn't just fight 1 then invincibility to flee from the other. Had to fight both.

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Thanks! Now I can move and fight! Just patched the Data and JS folders inside WWW, because it was faster, but upon fighting while on the raft, then leaving the raft, the Hedge Background music isn't playing?

It seems like it's because the battle ending makes the Hedge music play while on the raft after the battle ends, then when I get off the raft, the music changes, but it can't change to Hedge because it's already Hedge or something,

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Probably shouldn't be able to disembark to this spot, since I can't move anywhere except back on the raft.


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Really sure I shouldn't be able to walk here, and not sure top-most enemy should be there either.



Aren't enemies not supposed to climb up on the hedges and fight me? I picked up the first Clover chest while on the hedge then an enemy attacked me?
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Can't go down here?


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Woo~! I kept my Bestiary entries and the Clovers! 1 More MP!
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On Topiary of the World is slightly too long for the Journal's big quest name display! Woo! Pun!
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Lost to the first pair of Balorites:

enrance of > entrance of

(+1)

Ah, shoot. I can see where most of the issues came from (as usual, missing tile flags or event checks) and they should be an easy fix. As for the sound issues related to the Raft, I'm still not sure where they come from; it seems to have something to do with RPG Maker's implementation, and I might just dig into that as one of the first things I do for 0.3.7. Thanks for bringing all this to my attention!

Yep, the ally you get for round 1 of the Hedge is meant to be pretty tough.

Roving Rats' speech patterns were inspired by the Skaven from Warhammer- though the Roving Rats are significantly friendlier than those guys.

(5 edits) (+1)

Yeah, Warhammer, Grimdark, etc.

Not sure if Ponderites' ATK x2 stacks with Cursed Coronet's ATK x2... Or do they just multiple all values by 2?

Phoenix Phormula issue still exists where if the whole party's wiped by 1 attack, such as the cannons, then the prompt for it to be used still happens even though it's no use?

The humming plants in the Astral Plains... Is that Nirnroot?

Saving while in the astral waters is sorta weird? Can't save all the time when travelling by raft? Not sure why?

Lol how I can kite mobs back into the cannonless waters and fight there in relative safety! Woo! ... Except for sometimes it doesn't work?

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"Out of range" counts as cover! I actually did that exact thing and got fired on in testing, so I made sure it wouldn't happen.

Multiply Both Sides shouldn't stack with regular buffs.

I think saving gets turned off when the cannons are opening fire on you? Let me double-check. In the meantime, I just uploaded a hotfix and I'm gonna go ahead and update the notes.

(1 edit) (+1)

The Range check is sorta weird? I waited here for a while and no artillery did lock-ons, but when I get into fights with the 6 Shooting Stars to the north when they walk back here, I'm apparently in range?



And if Vantus falls while protecting Brill, he slumps down in front of her. heh

(+1)

Ah! That's actually working as intended.


There is a second platform in this area. That said, I should make some dialogue to communicate that- I'll have that in the next patch.

(4 edits) (+1)

I actually ran past everything after that and found the Fairy Ring. ... But I can't use it to get back? So I need to use the Void Shard to activate it, I guess? Lemme see...

Ooh, Perilous Punch~! How fun! :rofl:

But it should be cheaper once I beat the boss? So maybe I'll hold off.

Really needed that Healing Bucket. But it doesn't cure Poison? Well, I have the robe for that, but still?

Should the latter two Shooting Stars Bestiary descriptions have numbers in them?

(+1)

The numbers are a default setting, but hey, good way to differentiate similar entries!

(5 edits) (+1)

Yeah!
Didn't notice the first time I took the Ring out of the Astral Plain, but doing it when Vantus is in the party, means that there's 2 Vantus-es visible in the Web. Also, that bug lets me take Vantus out of the Astral / Web? ... Lol on Overworld, BIG Vantus when compared to Brill!

Is the Return Portal to the Astral Plain unlocked after beating the boss of the area?

Also, the Silver Soldier in the Ruins for the Credits shouldn't be there anymore, since there's now more to the game?

Thanks (again?) for putting me in the credits!!