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Ah, shoot. I can see where most of the issues came from (as usual, missing tile flags or event checks) and they should be an easy fix. As for the sound issues related to the Raft, I'm still not sure where they come from; it seems to have something to do with RPG Maker's implementation, and I might just dig into that as one of the first things I do for 0.3.7. Thanks for bringing all this to my attention!

Yep, the ally you get for round 1 of the Hedge is meant to be pretty tough.

Roving Rats' speech patterns were inspired by the Skaven from Warhammer- though the Roving Rats are significantly friendlier than those guys.

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Yeah, Warhammer, Grimdark, etc.

Not sure if Ponderites' ATK x2 stacks with Cursed Coronet's ATK x2... Or do they just multiple all values by 2?

Phoenix Phormula issue still exists where if the whole party's wiped by 1 attack, such as the cannons, then the prompt for it to be used still happens even though it's no use?

The humming plants in the Astral Plains... Is that Nirnroot?

Saving while in the astral waters is sorta weird? Can't save all the time when travelling by raft? Not sure why?

Lol how I can kite mobs back into the cannonless waters and fight there in relative safety! Woo! ... Except for sometimes it doesn't work?

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"Out of range" counts as cover! I actually did that exact thing and got fired on in testing, so I made sure it wouldn't happen.

Multiply Both Sides shouldn't stack with regular buffs.

I think saving gets turned off when the cannons are opening fire on you? Let me double-check. In the meantime, I just uploaded a hotfix and I'm gonna go ahead and update the notes.

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The Range check is sorta weird? I waited here for a while and no artillery did lock-ons, but when I get into fights with the 6 Shooting Stars to the north when they walk back here, I'm apparently in range?



And if Vantus falls while protecting Brill, he slumps down in front of her. heh

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Ah! That's actually working as intended.


There is a second platform in this area. That said, I should make some dialogue to communicate that- I'll have that in the next patch.

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I actually ran past everything after that and found the Fairy Ring. ... But I can't use it to get back? So I need to use the Void Shard to activate it, I guess? Lemme see...

Ooh, Perilous Punch~! How fun! :rofl:

But it should be cheaper once I beat the boss? So maybe I'll hold off.

Really needed that Healing Bucket. But it doesn't cure Poison? Well, I have the robe for that, but still?

Should the latter two Shooting Stars Bestiary descriptions have numbers in them?

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The numbers are a default setting, but hey, good way to differentiate similar entries!

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Yeah!
Didn't notice the first time I took the Ring out of the Astral Plain, but doing it when Vantus is in the party, means that there's 2 Vantus-es visible in the Web. Also, that bug lets me take Vantus out of the Astral / Web? ... Lol on Overworld, BIG Vantus when compared to Brill!

Is the Return Portal to the Astral Plain unlocked after beating the boss of the area?

Also, the Silver Soldier in the Ruins for the Credits shouldn't be there anymore, since there's now more to the game?

Thanks (again?) for putting me in the credits!!

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Shoot, knew I'd forget some things. The ring shouldn't be available until after the Astral Plains. It's time for a hotfix.

Yes, the Silver Soldier should not be there until later.

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And went back to the Hidden Forge! Ooh, that Double Dragonstone is nice... I wonder when I can get the Dragonstone I didn't take. Probably after the Astral Plain?

Lol the girl in Daltah that wonders about the mine library. ... Did Brill just call Yg'Xel a stupid rock? LOL! I didn't even think he was that rock-like. He's so tentacular!~