Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(2 edits)

Hello again, sorry to bother with so many questions lol

Is it impossible to trigger a dialogue from an event? I'm running into an issue with the Trigger Event effect using a dialogue id where it gets stuck inside the event prompt and it never closes. I suspect some kind of exception?

I've spent some time with the modding tools, and for story writing purposes there's a few things that are needed:

1- Being able to start a dialogue from an event.

2- Adding variable effect in dialogue

3- Being able to specify if an event is repeatable.

4- More actor conditions: ensure an actor doesn't have a variable (!variable), friendship check, romance check, influence check, age check, boyfriend check, bullied check, bully check. The last bunch aren't that important but number one is critical to ensure a sequence of events.

5- Remove variables from actors. Right now you can only add.

It's so frustrating that the tool is so well put together for such a small indie title and yet it's just a couple of steps from being a full fledged vn tool. The dialogue system is so easy and intuitive!

EDIT

Okay, so for anyone else looking for alternatives, I've found some workarounds in the meantime!

Turns out you can assign variables on dialogues, it's just now an option given by the UI. Just assign the effect you want from the event or dialogue, copy it from the generated JSON and paste it on the other. It should work!

(+1)

Yeah, no problem, let me know about things like this. I was planning to work on the editor for the next update anyway (I want to add CGs and custom characters / BGs / music / sound effects). And btw I will open source the editor after we release the game if anyone wants to add features or even repurpose it for their game.


>3- Being able to specify if an event is repeatable.

Do you mean it should automatically trigger every X days? Or you want to trigger it again from within itself (I think it should work. If it doesn't then that's a bug that I need to fix)?

Thank you! I really appreciate how you guys take feedback so earnestly. Open sourcing the editor down the road sounds great, I'd be glad to contribute myself :)

>Do you mean it should automatically trigger every X days? Or you want to trigger it again from within itself (I think it should work. If it doesn't then that's a bug that I need to fix)?

Well, that's the thing. It's not clear how events work, if they are repeatable (by being drawn randombly and such). I think being able to specify if they can repeat or if they are one time only would add a lot of flexibility. Right now, players are stuck with whatever character my story mode selects, but if we could use the events system instead, they could cancel it until a character they want is selected, or they could make the selection themselves like with promotions and photoshoots.

My initial assessment was a tad hyperbolic though. I'm making good progress on the mod right now thanks to some workarounds by manually adding variables into actors through the JSON. Biggest thing I'm missing is a NOT operator on actor variable checks :)

Ah, okay. By default there's a 30 day "cooldown" before another event can be triggered randomly, then there's a 10% chance every day to trigger an event. The same event can't be triggered randomly for 360 days (except for templated events - dating scandals and conflicts)

Oh, that really explains it. Thanks! Does that also apply for dialogues?

No, I need to fix this actually. Right now they don't trigger randomly (because there's only one substory in the beta - the dance one, so I hardcoded it).

It's supposed to be X days between substories, and each substory should be triggered only once per playthrough.

Ah, I see! That also explains why no matter how long I fast forwarded nothing happened lol.

Well, at least on the writing side of things, nothing's really stopping me. It's gonna take me a while to write all the events I have planned :P

I'm working on a post right now to show my progress!

Yes! I would like to be able to set my Event to be repeatable even more tightly, something like every week, or every Monday, or every 1st of the month, or even every day!

Conversely, being able to trigger an event at the end of a dialogue would be neat. I had a planned mod I had to temporarily drop because I needed to trigger events from dialogues and dialogues from events, but that didn't seem to work.