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Thank you! I really appreciate how you guys take feedback so earnestly. Open sourcing the editor down the road sounds great, I'd be glad to contribute myself :)

>Do you mean it should automatically trigger every X days? Or you want to trigger it again from within itself (I think it should work. If it doesn't then that's a bug that I need to fix)?

Well, that's the thing. It's not clear how events work, if they are repeatable (by being drawn randombly and such). I think being able to specify if they can repeat or if they are one time only would add a lot of flexibility. Right now, players are stuck with whatever character my story mode selects, but if we could use the events system instead, they could cancel it until a character they want is selected, or they could make the selection themselves like with promotions and photoshoots.

My initial assessment was a tad hyperbolic though. I'm making good progress on the mod right now thanks to some workarounds by manually adding variables into actors through the JSON. Biggest thing I'm missing is a NOT operator on actor variable checks :)

Ah, okay. By default there's a 30 day "cooldown" before another event can be triggered randomly, then there's a 10% chance every day to trigger an event. The same event can't be triggered randomly for 360 days (except for templated events - dating scandals and conflicts)

Oh, that really explains it. Thanks! Does that also apply for dialogues?

No, I need to fix this actually. Right now they don't trigger randomly (because there's only one substory in the beta - the dance one, so I hardcoded it).

It's supposed to be X days between substories, and each substory should be triggered only once per playthrough.

Ah, I see! That also explains why no matter how long I fast forwarded nothing happened lol.

Well, at least on the writing side of things, nothing's really stopping me. It's gonna take me a while to write all the events I have planned :P

I'm working on a post right now to show my progress!