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Yeah the idea was to have gameplay changing modifiers but told to you in reverse, we kinda ran out of time before being able to make really impactful modifiers (currently the best one makes everything explode) and the delivery isn't the best (we had to rush the menus). Still, if i read them odds are i'll get fooled at least once or twice over a playthrough. :P

Showing the current high score and having a combo system would be good additions, we may be able to implement them in a future update, same for going to the main menu from the pause menu (i think i just forgot about that one... ouch).


I'm glad you liked it, thank you for playing! ;)