Huh, that’s interesting. What browser and OS are you using if you don’t mind me asking? Also, the game is pretty small at 13MB if you’re worried about space. The code is also open source, but I understand if you’re worried about downloading things onto your computer. That’s okay :)
Viewing post in pilot: pacifist jam comments
I tried on Chrome, and had the same behavior. Here is the log:
It doesn't look like anything specific failed which is odd.
INFO: Initializing raylib 5.0 INFO: Platform backend: WEB (HTML5) INFO: Supported raylib modules: INFO: > rcore:..... loaded (mandatory) INFO: > rlgl:...... loaded (mandatory) INFO: > rshapes:... loaded (optional) INFO: > rtextures:. loaded (optional) INFO: > rtext:..... loaded (optional) INFO: > rmodels:... loaded (optional) INFO: > raudio:.... loaded (optional) INFO: DISPLAY: Device initialized successfully INFO: > Display size: 960 x 540 INFO: > Screen size: 960 x 540 INFO: > Render size: 960 x 540 INFO: > Viewport offsets: 0, 0 INFO: GL: Supported extensions count: 57 INFO: GL: OpenGL device information: INFO: > Vendor: WebKit INFO: > Renderer: WebKit WebGL INFO: > Version: OpenGL ES 2.0 (WebGL 1.0 (OpenGL ES 2.0 Chromium)) INFO: > GLSL: OpenGL ES GLSL ES 1.00 (WebGL GLSL ES 1.0 (OpenGL ES GLSL ES 1.0 Chromium)) INFO: GL: VAO extension detected, VAO functions loaded successfully WARNING: GL: NPOT textures extension not found, limited NPOT support (no-mipmaps, no-repeat) INFO: GL: DXT compressed textures supported INFO: PLATFORM: WEB: Initialized successfully INFO: TEXTURE: [ID 2] Texture loaded successfully (1x1 | R8G8B8A8 | 1 mipmaps) INFO: TEXTURE: [ID 2] Default texture loaded successfully INFO: SHADER: [ID 3] Vertex shader compiled successfully INFO: SHADER: [ID 4] Fragment shader compiled successfully INFO: SHADER: [ID 5] Program shader loaded successfully INFO: SHADER: [ID 5] Default shader loaded successfully INFO: RLGL: Render batch vertex buffers loaded successfully in RAM (CPU) INFO: RLGL: Render batch vertex buffers loaded successfully in VRAM (GPU) INFO: RLGL: Default OpenGL state initialized successfully INFO: TEXTURE: [ID 11] Texture loaded successfully (128x128 | GRAY_ALPHA | 1 mipmaps) INFO: FONT: Default font loaded successfully (224 glyphs) INFO: AUDIO: Device initialized successfully INFO: > Backend: miniaudio / Web Audio INFO: > Format: 32-bit IEEE Floating Point -> 32-bit IEEE Floating Point INFO: > Channels: 2 -> 2 INFO: > Sample rate: 192000 -> 192000 INFO: > Periods size: 2048 INFO: TIMER: Target time per frame: 16.667 milliseconds INFO: FILEIO: [assets/music/space.wav] File loaded successfully INFO: WAVE: Data loaded successfully (48000 Hz, 16 bit, 2 channels) INFO: FILEIO: [assets/music/spaceloop.wav] File loaded successfully INFO: WAVE: Data loaded successfully (48000 Hz, 16 bit, 2 channels)