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Tried to get this to run, but it fails in the browser. 

I have a long-standing rule against downloading compiled projects from itch, so I will take the images words for it. The image with the little ship zooming in the stars looks cool, conveys an image of speed. The enemies in the next picture are clear and obviously a threat. I didn't get to move around but I'm picturing something like asteroids which would be neat. All in all, I can't give a proper rating, I'd like to be able to play in the browser securely. 

Huh, that’s interesting. What browser and OS are you using if you don’t mind me asking? Also, the game is pretty small at 13MB if you’re worried about space. The code is also open source, but I understand if you’re worried about downloading things onto your computer. That’s okay :)

(+1)

Windows 11 on Edge. I'll give Chrome a try, I just don't normally use it because of power consumption and privacy concerns. 

(1 edit) (+1)

I tried on Chrome, and had the same behavior. Here is the log: 

It doesn't look like anything specific failed which is odd. 

INFO: Initializing raylib 5.0
INFO: Platform backend: WEB (HTML5)
INFO: Supported raylib modules:
INFO:     > rcore:..... loaded (mandatory)
INFO:     > rlgl:...... loaded (mandatory)
INFO:     > rshapes:... loaded (optional)
INFO:     > rtextures:. loaded (optional)
INFO:     > rtext:..... loaded (optional)
INFO:     > rmodels:... loaded (optional)
INFO:     > raudio:.... loaded (optional)
INFO: DISPLAY: Device initialized successfully
INFO:     > Display size: 960 x 540
INFO:     > Screen size:  960 x 540
INFO:     > Render size:  960 x 540
INFO:     > Viewport offsets: 0, 0
INFO: GL: Supported extensions count: 57
INFO: GL: OpenGL device information:
INFO:     > Vendor:   WebKit
INFO:     > Renderer: WebKit WebGL
INFO:     > Version:  OpenGL ES 2.0 (WebGL 1.0 (OpenGL ES 2.0 Chromium))
INFO:     > GLSL:     OpenGL ES GLSL ES 1.00 (WebGL GLSL ES 1.0 (OpenGL ES GLSL ES 1.0 Chromium))
INFO: GL: VAO extension detected, VAO functions loaded successfully
WARNING: GL: NPOT textures extension not found, limited NPOT support (no-mipmaps, no-repeat)
INFO: GL: DXT compressed textures supported
INFO: PLATFORM: WEB: Initialized successfully
INFO: TEXTURE: [ID 2] Texture loaded successfully (1x1 | R8G8B8A8 | 1 mipmaps)
INFO: TEXTURE: [ID 2] Default texture loaded successfully
INFO: SHADER: [ID 3] Vertex shader compiled successfully
INFO: SHADER: [ID 4] Fragment shader compiled successfully
INFO: SHADER: [ID 5] Program shader loaded successfully
INFO: SHADER: [ID 5] Default shader loaded successfully
INFO: RLGL: Render batch vertex buffers loaded successfully in RAM (CPU)
INFO: RLGL: Render batch vertex buffers loaded successfully in VRAM (GPU)
INFO: RLGL: Default OpenGL state initialized successfully
INFO: TEXTURE: [ID 11] Texture loaded successfully (128x128 | GRAY_ALPHA | 1 mipmaps)
INFO: FONT: Default font loaded successfully (224 glyphs)
INFO: AUDIO: Device initialized successfully
INFO:     > Backend:       miniaudio / Web Audio
INFO:     > Format:        32-bit IEEE Floating Point -> 32-bit IEEE Floating Point
INFO:     > Channels:      2 -> 2
INFO:     > Sample rate:   192000 -> 192000
INFO:     > Periods size:  2048
INFO: TIMER: Target time per frame: 16.667 milliseconds
INFO: FILEIO: [assets/music/space.wav] File loaded successfully
INFO: WAVE: Data loaded successfully (48000 Hz, 16 bit, 2 channels)
INFO: FILEIO: [assets/music/spaceloop.wav] File loaded successfully
INFO: WAVE: Data loaded successfully (48000 Hz, 16 bit, 2 channels)

Thank you for providing the log. That is definitely weird. Mine shows a similar log, and yeah I don’t see any warnings…hmm. So it is just a black screen? Do you see any text or graphics?