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A jam submission

Dragonic DefenderView game page

Submission for the Mini Jam 151: Dragons
Submitted by Persomatey — 3 seconds before the deadline
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Dragonic Defender's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#54.0004.000
Concept#113.8463.846
Use of the Limitation#153.6923.692
Overall#153.7123.712
Presentation#413.3083.308

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
2

Software used
Unity

Use of the limitation
The gold you use to hatch/upgrade is also your health! The gold was stolen and is being stolen back!

Cookies eaten
0

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Comments

Submitted(+1)

Neat tower defense game! The idea of your resource for buying/upgrading your unit being the same as your health is a great way of naturally building in risk/reward. I found the difficulty a bit off as the early game is pretty difficult since you start with fairly low money and one dragon isn't enough to kill everything on its own. But then it gets very easy very quickly, before the steep ramp up at the end. So difficulty felt all over the place for most of the time. That said, I really enjoyed playing it and strategically placing/upgrading my units. So awesome job!

Developer(+1)

Yeah I built difficulty tuning systems into it early on but unfortunately only had the last two hours to test, tune, and compile.

Glad you liked it though! 

Submitted(+1)

Nice game! Enjoyed every minute!

Developer

I’m glad you enjoyed it! 

Submitted(+1)

I played this for an hour straight and got a high score of 11:22, that's all I need to say

Developer

Nice! Weird visual artifact if going on with the text… We’re you using the WebGL version? 

Submitted

I had so much fun, I couldn't stop trying for a better score! And yes, the WebGL version - the text would be fine on startup, until the game over, it would look like that and then the title screen text would also be messed up after that.

Submitted(+1)

I really love this game. I love the brutal difficulty curve, the risky HP = resources system, the weird SFX, everything about it honestly. There's a bug where once you game over the text disappears, and if you restart to try again then the timer continues from before. I failed my first few tries from not understanding the controls, but once I got the hang of it, I looked at the timer, saw 7:30, and thought oh, this is a cakewalk and I closed the tab thinking it was another jam game balanced on the too-easy side and it would be impossible to game over. Then I read the comments, realized that wasn't the case, and set out to try again... only to keep getting obliterated before the 7 minute mark.

I had no idea what I did that previous time and how I was so good until I realized, it must have been from the timer continuing after a game over! It was really probably only a few minutes into that run. (Yes I can't tell time.) Anyway, this game is super satisfying, really fun, and really addicting--it's hard to resist wanting to keep trying!

Developer

Yeah, the balancing was difficult. Ultimately I tried to tune it to around 10 minutes if you’re really good, since it’s an endless game and figuring that most people aren’t going to care to play a jam game for too long. Trying to make people feel engaged like they were making meaningful decisions while also reward good decisions was difficult. Especially since I really only had the last two hours for balancing lol. 

Glad you enjoyed it! 

Submitted(+1)

I enjoyed playing! I liked the sound fx  and the fact that the dragon eggs were already placed in zones so you could just focus on choosing the dragon type

Developer(+1)

The tower defense games I like the most tend to be the ones with set slots and you be creative in which ones go there. 

Glad you liked it! 

Submitted(+1)

Fun tower dense game. I noticed some sort if bug where I am unable to purchase a dragon when the cost is equal to my total gold. Other than that, it works well. Keep up the good work.

Developer(+1)

if you purchased a dragon for the amount of gold you have, you ‘d run out and therefore get a game over so I made it so you had to have greater than that number. 

Thank you for giving it a play! 

Submitted(+1)

Love a tower defense; very impressive to make one that works this well within this short time limit! Coupling the health and currency together (as many people have already stated) was very clever.

Developer

Thank you! Luckily I had a lot of other pieces partially made from other projects like the bezier curves the enemies march down, the slicing for the graphics, etc, that I was able to recreate for this project quickly.  

Glad you enjoyed it! 

(+1)

Classic tower defense. I like the risky health system. Kept pulling me back in for more tries to last longer.

Developer

Thank you! And yeah, the risk/reward of it is addicting. I always feel like it’s my fault, not the game’s when I lose. Glad you enjoyed it! 

Submitted(+1)

Really fun to play lol. Love the soundeffects, especially the dogs. Would be playing it all the time if i had it on mobile :p

Developer(+1)

Thank you! All the SFX were made myself by recording them or in SFXR. Glad you enjoyed it! 

Submitted(+1)

*bark, bark*

Developer

Lol made that SFX myself by making it in my mic. 

Submitted(+1)

It was cool, the idea of hatching different dragons with the eggs was nice, just wasn't really sure what was the condition to lose

Developer(+1)

it’s stated in the “How To Play” section. Your money also acts as your health. There’s some risk/reward involved in picking which dragons to hatch/upgrade knowing it’s also costing you health. 

Submitted(+1)

OHH alrighty, i like it!

Submitted(+1)

Lol the sounds are funny. Great little tower defender! I liked the red fire dragon the most. His attack felt the most satisfying and visceral even in the minimalist form. It was pretty easy, until it wasn't! I lost instantly after about 4 minutes they overwhelmed me. Nice work! I had fun

Developer(+1)

Thank you! Most of the SFX was done myself with my mic. Anything else was made quickly  in JFXR. 


And yeah, the red dragon AOE attack is the most visually appealing. Probably could have spend more time masking VFX for the others but started getting close the end of the time limit lol. 

Also, it’s tuned to have a basically auto-fail state at around 10 minutes in if you’re reeeaally good (figured most people aren’t playing a game jam game to vote for longer than that). The difficulty ramps up quick. 

Thank you for playing! 

Submitted(+1)

it  a classic tower defender, the use of the limitation give it a little  twist, that cause a "negative" dificulty  system(i mean your the  mistakes basically pile up and blow in  your face)

Developer(+1)

Definitely. You have to be careful in the beginning with how you’re placing your dragons. I’ve found that a couple wrong placements can go wrong quickly. Could have spent more time tuning that but was getting close to the time limit. 

Thank you for playing! 

Submitted(+1)

The "money being health" mechanic was an interesting use of the limitation. At first I thought it was too easy, upgraded a bunch of dragons, then looked away to answer a text. I look back and I am being absolutely swarmed with dwarves! Fun game. Nice work!

Developer (1 edit)

Yup! The enemies level up in difficulty rather quickly so you have to stay on your toes… 


Thank you for playing!