Was hoping you'd take part lol. Your boss designs never dissappoint
Love the visual design overall. Still manages to be beautifully simple and readable like your other games. Especially considering that this was your first time doing 3D
AND THAT MUSIC ( OH GAWD THE MUSIC ). Any chance you could make the ost downloadable lol ?
The telegraphs for every boss's attacks were superb. They each had some great personality and flair in both their attacks and in the overall story.
However, I have some issues with how the player character controls and works
I think his movement speed is a little too slow in general. So much so that he felt clunky sometimes.
And I'm not really a fan of how normal sword swipes count towards reducing the sword swipe count. I feel like it would have been better to reduce the sword swipe count on actually hitting a boss.
Because in the game's current state, you can mostly just keep swiping until you get the wand, and then from there you can keep spamming magic since they're effectively homing missiles ( which is necessary considering the controls so no issue with that lol )
As a result, the game felt a little too easy imo. That said, I guess this setup allows you to play the way you want, but I feel like it could have been made more tighter since it's a little easy to cheese
Never the less, this game was still fun AF. Great entry. After reading that post-mortem I have to ask though, is the game's title what it is because you were left with battle scars ? lol
Viewing post in BATTLESC4RS jam comments
Thanks for playing and for the feedback! I really appreciate it. My original intention with the spammable-swapping was to incentivize taking advantage of every opening. For example, if the boss is in a spot where you can’t hit them with the sword, a skilled player could spam sword slashes (possibly opening them up to taking damage depending on positioning) to get a quick magic volley off.
Though, in practice, only the final boss ended up dangerous enough to punish that type of behavior, so the first two bosses end up being really easy to just waltz around and spam magic; I definitely hear you. I also wish I’d incentivized sword slashes more (the sword deals about 50% more damage than magic, but it’s tough to notice).
I think in general, the game is on the easy side for sure. I’m not as used to making threatening patterns in a top-down plane like this, so even the harder attack patterns from the final boss end up feeling not too scary.
I might tweak the movespeed a little post-jam, it is a little slow. Glad you liked the game though! The music was honestly a trip, I almost gave up on the OST multiple times during the final week. I’m really happy the first and third track came out as good as they did, though the second track I kinda phoned in tbh. I’ll upload the OST for download soon!
lmao I wish I was clever enough to title the game ‘battlescars’ after my own experience.
Thanks again for the comment, always love hearing your thoughts.