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A jam submission

Real Samurai GameView game page

Live out your samurai dreams
Submitted by b4k4kozmo — 2 days, 7 hours before the deadline
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Real Samurai Game's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#532.6002.600
Audio#581.8001.800
Overall#592.1002.100
Fun Factor#631.8001.800
Visuals#701.6001.600

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Is your game a video game or a physical game?
Video Game

Was your game made solo or in a team?
Robert Eastlick - 3d models and level design, Cosmo Steiner-Schlede - Code and music

Did you use any third party assets, if yes what assets did you use?
No

Did you choose from one (or more) of the optional secondary themes?
No

Does your game contain 18+ content (Nudity, Gore, Language)?
No

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Comments

Host

Felt very difficult to determine if I was damaging the enemy or not. The enemies are very powerful too, I am not sure if I was doing something wrong but I had to manually restart the game every time I got a game over too.

Submitted(+1)

I liked this one! It feels a bit stiff with the static characters but the gameplay was enjoyable and the meditation was an interesting twist to the violent. I think this has potential to be really fun. Keep up the great work!

Submitted(+1)

It's an interesting game, clearly needs polish, and I think the meditation mechanic is a great mechanic and adds an element of managment to the game.

I don't know if it is intended but you can make a surprise attack to the enemies if you don't follow the obvius path, and you can't avoid all the enemies too and don't fight at all.

Well I got 7 kills and got killed :(

Submitted(+1)

it has good potential, need tweaking and i like this level of difficulty... but this game seems unfair in some moments (i did same error on my game... no time to polish) extend it more!

Developer

thanks I appreciate the feedback. It’s nice to see how much can be accomplished in a short amount of time even with all the bugs. Definitely something I want to keep building at

Submitted(+2)

interesting game, but i feel that its a little too hard and unfair. The groundwork is there for a solid game! The meditating mechanic is pretty cool,  and the movement feels alright, but with some additional tweak needed. I also like that you get pushed around when attacked, its a nice detail!

The problem, however, is that the the best strategy in this game is to fight an enemy, wait until your stamina and health goes all the way back up, then rinse and repeat.

The enemies deal so much damage that you basically have to fight them one by one along with meditating beforehand to deal extra damage, and when you defeat them, you have less than 1/3rd of your hp when you had full health earlier.

Plus, meditating heals you slowly, which im actually fine with on its own! Its only a problem when combined with the other issue, because it really slows down the gameplay.

Personally, the enemies should deal a lot less damage than they currently do, because you cant really beat one without meditating first. Not only would it feel more fair to fight others, but it allows the possibility of having two or more samurai enemies fighting you at once, which could be interesting!

I think it would also be nice if meditating was a little faster so you dont wait too long. A nice way to get this done would be to make health regenerate faster the longer you meditate. A simple risk-reward mechanic! (Stamina would also decrease faster with health regen)

Honestly, the rest is perfectly fine! The biggest problem to me was the absurd enemy damage, but everything else was good. There was a bug where I couldnt sprint towards the bottom right for whatever reason, but its more of an annoyance if anything.

TL;DR: Enemies are powerful in a super unfair way. However, the rest of the game was well done, so good job, for real life!

Developer(+2)

thanks this is great feedback. I will admit this game was a little rushed because I was preparing for a trip overseas, but I agree the combat is a little unforgiving. Sneak attacks would be a much better mechanic if you could tell which way the enemies are facing. Maybe I will continue to work on this project and fix some of the damage and movement issues. Your comment is making me think I should add a spin attack so you can handle multiple enemies at once. Thanks a lot for the feedback and thanks for playing the game I really appreciate it 👺🤗

Submitted(+1)

No probs! And the spin attack idea sounds cool! Glad my feedback was useful ^^