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Thanks, I'm equally surprised about the netcode myself. I approached the game wrong by not incorporating it from the start and I spent a good 2 days jumbling around my spaghetti code until it worked, but I gave up at least 3 different times on it. I truly wasn't sure it was gong to work but I'm surprised by actually how decent it came out in the end.

Thanks for playing I'll check your game out too of course!

It's great that you managed it! Def a flex to show off! I originally wanted to try adding it to my own game for the jam but had to put it off due to realizing there was NO way I could do everything else and properly test it within 2 weeks.  Cheers though on you getting it!!

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Truly when I started playing I was like oh it has multiplayer?! but alas I realized it didn't haha. That would be super cool, vs human local seems like it would get really intense, online is a whole other beast, but for a game jam I think (once you get to grips with how it's implemented) it's a perfect opportunity to keep training that skill. This time around I felt really bad about it, but we made a multiplayer game for a 2 day game jam and it came together so much nicer and easier than this (that game was far less complicated, this was the first time I tried to make a proper combat system with combo, parry, block etc). Sometimes I feel very good about my networking knowledge and sometimes I feel bad. The last 2 jams were in the bad category and honestly it's because I was branching out to new mechanics and I didn't start networking until the end. It's honestly so much easier if I account for networking asap.