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Truly when I started playing I was like oh it has multiplayer?! but alas I realized it didn't haha. That would be super cool, vs human local seems like it would get really intense, online is a whole other beast, but for a game jam I think (once you get to grips with how it's implemented) it's a perfect opportunity to keep training that skill. This time around I felt really bad about it, but we made a multiplayer game for a 2 day game jam and it came together so much nicer and easier than this (that game was far less complicated, this was the first time I tried to make a proper combat system with combo, parry, block etc). Sometimes I feel very good about my networking knowledge and sometimes I feel bad. The last 2 jams were in the bad category and honestly it's because I was branching out to new mechanics and I didn't start networking until the end. It's honestly so much easier if I account for networking asap.