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The game is difficult to the point of being infuriating. There are a lot of design decision that I don't agree with:

  • The camera creates time pressure, but one moment it moves too slow and the next moment it moves too quickly. Especially after having done the first part a dozen times, you constantly have to wait for the camera. Until you get to the part were have to climb up through the platform bit that isn't actually a platform and go back a bit and upwards.
  • It is essential that you use the search mechanic. However, the bar drains too quickly. So, you constantly have to wait for it to refill. So, instead you start to memorize the level and brute force your way through. Which defeats the purpose of the mechanic and is also no fun.
  • The coins and death counter are pointless. Why not have some pickup that refills the search bar?
  • When you die by an obstacle that you didn't know was there, you get no player feedback. Were was the obstacle? Did I jump right into it or almost missed?
  • The art feels like you're ripping off mario and the search mechanic is also kind of stolen from the Dreadful Whispers.

If you hold the mouse button the search area never disappears and you don't have to worry about the cooldown, this helps a bunch though probably not intended :)

 though probably not intended :) --> Don't know for me it's part of the lie :D