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A jam submission

Unfit RagView game page

Hurry and wash those dishes!
Submitted by ReyDahlia — 2 hours, 22 minutes before the deadline
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Unfit Rag's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#63.1673.167
How well does the game fit the themes?#83.8333.833
Overall#83.1673.167
Gameplay#113.0833.083
How much do you enjoy the game overall?#122.9172.917
Visuals#222.8332.833

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How long was your dev time?
2 hours and 53 minutes

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Comments

Submitted

I loved the look and feel of the game. It played really well. The tracking of the rag's "capacity" could have been clearer. I wasn't sure why I overflowed until after I already did. Maybe a tutorial level, or quick explainer page would've helped.

Overall, great game though. Well done in 3 hours.

Submitted

It's a really interesting concept that fits right in with the theme. I think the presentation could've used some work, but the core game mechanic has a lot of potential.

Submitted

I liked this! I tried to do something similar with managing a capacity for increasing and decreasing a value in my game, but I like what you did here with the addition and the resets. Nice work!

Submitted

I really really like this! With a couple of tweaks, I could play this for a good long while. The gameplay is engaging, the presentation is clean, and the concept is smart. I have a couple of changes I think might improve it:

  • I understand that the numbers scale with the number of washed plates to increase the difficulty, but I think it should happen much slower. Quick mental math is difficult for almost everyone, so using "easy" numbers will still be an engaging challenge while keeping it doable. I would probably start with just numbers 1-9, and scale very slowly (for example, introduce numbers 11-20 after 10 washed plates or something).
  • The 70% washed mechanic was confusing until I got the hang of it, but it was still very hard to do strategically because the numbers were hard to calculate. The meter changing from green to blue is great, but that only happens after the player successfully hits the mark. It would be extremely helpful to explicitly tell the player where the 70% mark is ahead of time so they can aim for it. Putting a dotted line on the bar and/or actually writing it out below the wash meter would be so useful.

These nitpicky tweaks are only because I love the potential this game has. Great submission!