Really liked the game, it had a very cool vibe! I also specially like the buttons that reveal parts of the levels design. It is adds a very nice surprise factor.
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Dear ennui,'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #11 | 3.083 | 3.083 |
Visuals | #12 | 3.250 | 3.250 |
Gameplay | #14 | 2.917 | 2.917 |
How much do you enjoy the game overall? | #17 | 2.750 | 2.750 |
Overall | #21 | 2.800 | 2.800 |
How well does the game fit the themes? | #31 | 2.000 | 2.000 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
3 hours!
Comments
Nice platformer! I particularly like your choice of main character and background music - it fits the vibe you were going for perfectly. A couple of things I noticed:
- Especially in a platformer with lots of vertical movement, it might be a good idea to zoom the camera out a little and/or only make the camera follow the character left/right and not up/down. That way, even if the character jumps, you can still see the ground that you're trying to land on. I don't know what game engine you used, but in Godot, it would only take a minute or two to set something like that up. Worth considering for your future games.
- The bounce pads and the buttons use the same sprite, I think. It's true that they're different sizes, but it would be easier for the player to recognize at a glance if they had different appearances, too. It could be as simple as changing the color or making one thicker or something.
- As others mentioned, the spikes were challenging. I think the gaps between the spikes could have been made just a bit wider to make it more forgiving. There's a difference between a skill challenge and the game expecting a human to be pixel perfect 😉
Overall, these are just nitpicks I noticed. I loved the atmosphere you created. I could easily envision this as a full game with a poignant story. I wonder what it is Ennui found? Well done!
Great platformer! I really enjoyed the jump pads and the buttons you had to trigger to make more platforms too! The spikes were ehhhhh.. I wish the hitbox on them or the player were a bit smaller at least. But the checkpoints made even that a lot less frustrating! Great entry!
I can't beleave you did all this art in just 3 hours, i didn't made the art of my game, very nice job!
I agree. I wish I'd spent more time making the springboards/spikes/buttons etc... but I just ran out of time. I'm still learning, so I spent a lot of time figuring out how checkpoints work. When the jam is over I'm gonna go in and make the art more consistent. And I thought about tweaking the camera, but again, I'm learning, so 3 hours was a rush for me.
Thanks for the feedback! Good luck with the jam.
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