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I totally have always felt one of my weakest aspects of design is in conveying how people are actually supposed to go about understanding my games, so it was definitely nice to finally hear someone blatantly tell me that I'm bad at articulating tutorials and the like! 

Another big regret of this game already is really neglecting some of that Gameboy-ness like you mentioned. Guess I was in such a rush to just get it done over the weekend I let that stuff slip by...

Thanks for the feedback, friend! I def gotta step it up next time.