This was a great game, but didn’t really have a “bullet hell” feel until the last level. Even then, bumrushing the big guys took out most of the risk! It’s fun to play though, with my only complaints being that the reset triggers are placed before the dialogue (go after! or make it skippable!) and that the energy pickups are nigh indistinguishable from the enemy bullets. Nice ending!
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Yes!
I could not fit much more bullets in the screen in the jam time, because i only had two days (in the first one i was working), so performance was an big issue.
Still, i may focus on variability on the polishing, more than in quantity of bullets.
Also, i will make the energy easier to differentiate, I really agree with you.