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Hi Gryfyfy, I'm sorry you had that experience. I don't believe the demo was meant to support the PS4 controller, which is why you were probably having that difficulty. If you're still interested, have you tried the keyboard + mouse or keyboard only control options? Those should also be playable for the demo!

As for the European eShop release, we're working on it but unfortunately I don't have anything to announce right now! We're operating with a very small team and almost no budget currently, so we aren't able to get these things going as fast as some of the indies with big publishers are. I would hope you at least get a chance to try us again in the future, whether with the keyboard or if/when we announce an EU switch date!

Uh, I didn't consider the keyboard + mouse thing ! Since the readme file recommends playing with a controller, I kind of crossed the thought from my mind ! I'll try that~

Oh, so that's the reason it isn't out yet ?! How rude of Nintendo, I thought they'd provide more support than that, especially considering how backward their shop is - they're really putting all the burden on the studios, uh ?

Well, good luck with that, it certainly looks gorgeous and original, I'm really hoping I can find a comfortable to play it to buy it !

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Oh. My. God. It controls perfectly with the mouse + keyboard combo and this demo is amazing !

The combat is gripping right out of the tutorial and it only gets more intense and richer as you unlock mantras, familiars and virtues ; I see everyone saying that it's 2D Dark Souls but those fools don't get it~ It's clearly Bayonetta with a stamina meter, and it feels GOOD ! The attacks are snappy, each hit flows into the next perfectly, the dodge / parry have aaallllll the right feedback to them and landing a heavy attack on a broken ennemy makes you feel the power of the blow.

I don't even care to finish the demo - I just bought the game and I won't drop it until I'm done with it... a few times~ Oh, and before I forget, excellent work on the difficulty settings ! I sadly have a very bad reaction time, so being able to crank up the Pain while keeping Punishment on easy to have a tough but fair challenge is one of the greatest thing with this game. I don't understand why more games don't offer that option (if you need more inspiration for your future works, check out Dishonored 2, it has some extensive difficulty tweaking !).

Now off I go, I've got a new game to beat~