I liked it a lot! Didn't understand much about the goal, but how did you manage to make this distinct illumination?
Viewing post in Dither jam comments
The lighting is mostly handled by the effect shader on the camera. Its based on this post but modified a decent amount.
https://medium.com/@cyrilltoboe/code-first-game-boy-post-processing-shader-for-unity-ef140252fd7d
And to get the dithering effect we used a checkerboard texture on all of the models in the game.