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(+2)

I liked it a lot! Didn't understand much about the goal, but how did you manage to make this distinct illumination?

(+1)

Thanks, the goal and mechanics definitely took a back seat on this one. Essentially the cart and the lantern both consume fuel and if you stay in the darkness for too long you'll die. So you have to go find fuel. I'll let our artist answer the art questions as that is way over my head.

(1 edit) (+1)

The lighting is mostly handled by the effect shader on the camera. Its based on this post but modified a decent amount.

https://medium.com/@cyrilltoboe/code-first-game-boy-post-processing-shader-for-unity-ef140252fd7d

And to get the dithering effect we used a checkerboard texture on all of the models in the game.