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I am very impressed that you were able to make such a complex and complete game in such a short time. The story hit me in such a way that I had to restart 4 times because of bugs during the game (the cat got stuck or the game crashed). I really wanted to see the end of the game. I loved everything! Mostly the music. This modern half-samba was very good! And the chase music really makes us eager to get away. Just a tip about the sounds: the first Gameboy didn't use samples. Look for GB tone programs to be more like the original. The only question I tell you is: How could the cop arrest the ghost? This made me more curious than the ending.

Congratulations!!!

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Thank you for such good vibes! I can't tell how much it means to me to read such positive comments. ☺️

Previous weeks were busy, but I tried to work on the game as often as I can. I did a lot of sprites during my work/home travels in the subway, and development late at night.

How could the cop arrest the ghost?

I'm glad you're asking this, hehe.

I thought about it during play tests. And I wanted to add some more animations like you can see in Ghost Busters 2 GameBoy game where you see a character throw a small box that catches ghosts. I didn't work on sprites for that, but I kept the idea. I think it would be cool if I can add this to the full game version. It'd not be a police man anymore. It could be a ghost buster instead.. This gives me yet another idea for the story that could fit, I think. 😊

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Go on!!! i wanna know who is this ghost!

:D