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(+1)

Can somebody tell me what all supported files for this are?

Dont just say the retail files, because I know that Sewers and Betray also work.


I want to know what else works so I can include it (if i have it)

See the "supported WADs" section of the readme that's included with the download:

https://heptapod.host/jp-lebreton/wadsmoosh/-/blob/branch/default/README.md

(+2)

This doesnt include the Sewers or Betray Level despite them being supported, so how am I to know other stuff isnt missing from here as well?

(6 edits) (+1)

From looking at the script, I believe this is a comprehensive list:

doom.wad
doomu.wad (for widescreen assets from unity port)
doom2.wad
doom2u.wad (for widescreen assets from unity port)
nerve.wad
nerveu.wad (for widescreen assets from unity port)
tnt.wad*
tntu.wad (for widescreen assets from unity port)
plutonia.wad
plutoniau.wad (for widescreen assets from unity port)
sewers.wad
betray.wad
extras.wad (for "found secret" sound from unity port)
sigil_v1_21.wad or sigil_v1_0 or sigil_v1_1 or sigil_v1_2)
sigil_shreds.wad
sigil_ii_v1_0.wad or sigil_ii_mp3_v1_0 (one or the other!)

Plus the 20 wads from Master Levels:
attack.wad
blacktwr.wad
bloodsea.wad
canyon.wad
catwalk.wad
combine.wad
fistula.wad
garrison.wad
geryon.wad
manor.wad
mephisto.wad
minos.wad
nessus.wad
paradox.wad
subspace.wad
subterra.wad
teeth.wad
ttrap.wad
vesperas.wad
virgil.wad

Edit: Also, there are 2 supplemental wadsmoosh specific wads which add community midi packs for episodes without  unique music, and Romeo's alternate episode 1 levels (e1m4b and e1m8b) such that they load sequentially after their original counterparts.  These wads are located here: https://itch.io/post/4237949 . I'm not say enough to bake these into doom_complete.wad, so I just load them with [Global.Autoload] in gzdoom.ini. If anyone knows how to add at least the Romer levels to doom_complete, please let me know! 

*EDIT2: I originally though you needed a patched TNT.wad to fix the map31 yellow key glitch, but after some testing, it appears neither a patched wad or the  "TNT31.WAD" supplemental patch wad are necessary. Wadsmoosh seems to be patching the yellow key in on its own.  .... Maybe JP can confirm this is a feature of Wadsmoosh?

Edit 3: Adding the unity versions of each IWAD on top of to the normal IWADs updates a total of 18 images with their widescreen equivalents from the Bethesda ports. These are all things like intermission, end game, and credits screens, and their file size increases by about 50%. The affected files are: BOSSBACK.Imp, CREDIT.Imp, ENDPIC.Imp, HELP.Imp, INTERPIC.Imp, INTER_E4.Imp, NVINTER.Imp, PFUB1.Imp, PFUB2.Imp, PLUBOSS.Imp, PLUINTER.Imp, STBAR.Imp, TNTBOSS.Imp, TNTINTER.Imp, VICTORY2.Imp, WIMAPO.Imp, WIMAP1.Imp, WIMAP2.Imp

(+1)

I didn't mention the Unity widescreen WADs because those assets are now included as part of GZDoom.

Wadsmoosh seems to be patching the yellow key in on its own.  .... Maybe JP can confirm this is a feature of Wadsmoosh?

No, this is part of the compatibility fixes that GZDoom automatically applies on its own: https://github.com/ZDoom/gzdoom/blob/master/wadsrc/static/zscript/level_compatib...

Also, there are 2 supplemental wadsmoosh specific wads which add community midi packs for episodes without  unique music, and Romeo's alternate episode 1 levels (e1m4b and e1m8b) such that they load sequentially after their original counterparts.

These aren't supported and aren't part of WadSmoosh, I made those purely as addon WADs.

(4 edits)
I didn't mention the Unity widescreen WADs because those assets are now included as part of GZDoom.

Understood. However it looks like GZDoom's "game_widescreen_gfx.pk3" doesn't include art for NRFTL, so perhaps there is still some benefit in adding nerveu.wad to one's source wads folder? 

These aren't supported and aren't part of WadSmoosh, I made those purely as addon WADs.

Fair enough! That said, (and I know you hate it when people ask but) is there ANY chance that any of the 8 exclusive levels from the commercially released original Playstation port of Doom will ever be integrated? I mean, if the two secret levels from the original Xbox port count, surely these do too ;)

Anyway, thanks for your work on this! Wadsmoosh is now the only way I'll play Doom. 

Oh right, sorry I'd forgotten about those. Updated the section in the readme in the depot to mention them.

(-1)

Any chance we can get support for the the Romero remakes (e1m8b and e1m4b) as well as the PSX levels? 


Also, Maybe free doom levels too? There is an addon that allows free doom to be merged with this but idk if you want to include that.

and maybe the Works Of The Masters and the lost episodes


Lastly, how would I go about adding my own episodes to this?